Hunter - Reaper (Void)
Time Void: Unleashes a field of void energy that cuts enemy shields and temporarily freezes enemies and projectiles in place for X seconds. (any enemies or projectiles entering the field become subject to it for the remainder of the field. Once the field resolves momentum of projectiles and enemies returns to normal)
Perk 1: Void Blink - Increased melee speed, while in the field, your melee attacks blink you directly to the enemy so long as you can target them. (can be used to blink out of the field to an opponent outside it, so long as you can target it and within a certain range, once outside the field you lose the ability)
Perk 2: Repel - Projectiles within the field or entering the field are repelled outward in the opposite direction (full 180 degree change in momentum of projectiles, grenades, rockets, super projectiles... as changes the "owner" of the projectiles to that of the Hunter who makes the field as to make the projectiles deadly to the enemy and prevent team-kill)
Perk 3: Critical Mass - Once enemies and Projectiles are frozen, the field explodes forcefully expelling all enemies and projectiles away from the center along with several beams of void energy (enemies are shot away with enough force that they could die from impact against walls or objects, or flung off the edge of the map. Void energy beams are narrow, power equivalent to a sniper round, head shot is one hit kill)
Grenades
Concussion Grenade: Moderate Strength that detonates after 1 bounce, powerful outward explosive force that knocks enemies away (can force off maps or against walls to potential kill, can push campers out of position)
Gravity Pull: Detonates just above the ground, void energy reaches out slowing down enemies and draining their shields, enemies hit can not regenerate shields for X seconds
Weight of the Void: Enemies hit are marked by the void for X seconds (slow walk speed, no jump)
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