Hunter: Team Support/Area Control
Grenades:
Grav Grenade: Creates a circular void that pulls enemies towards it continually. Slows movement in all directions and removes ability to move in opposite direction of of effect. (Example: when placed on the ground it would make it impossible to jump. When thrown at a wall behind a pursuing enemy, the enemy would lose the ability to continue running directly at you.)
Void Implosion: Two stage grenade that implodes pulling enemies towards center and then exploding.
Melee: Scalpel (spell check?)
Surgical Precision: When used on an ally this attack instantly triggers a regenerative effect. If Ally has full health then they will take reduced damage for the ability's duration.
Poisoned Blade: targeted enemy is disoriented and will attack friend and foe alike. For PVP it could just add a disorientation effect.
Withdrawal: after striking an enemy with this attack the hunter will instantly blink away from target.
Super: Release
Upon Activation user and nearby allies gain constant health regen.
Perk 1: User gains an enhanced sense of awareness highlighting nearby enemies through solid objects. This information passes on to nearby allies' radar whereas enemies exact location will be represented by a red dot.
Perk 2: Reduces duration of super. Gains a large increase to stability, range, and critical damage.
Perk 3: Instantly revives a single nearby ally. This negates the timer and no-respawn restrictions in raids.
I could not come up with ideas for naming the class as well as a few abilities. I really want hunters to be given a more team support based subclass. I truly enjoy having hunters in my fire teams but I deleted my own because invisibility during nightfalls was not a good enough team oriented role to fill. If you like my ideas and/or would like to add to it please feel free to leave a comment.
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could use some tweaking, but an interesting concept nonetheless :)
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Sounds cool, but way too overpowered.