Hunters need a support subclass:
"Stunner" (VOID)
Grenades:
1) Chaff Grenade: Sticks to any tipe of surface, explodes and disables weapons/abilities for 5 seconds
2) Swarm Grenade: Generates multiple drones that track enemies and disables their double jump for 5 seconds
3) Trap Hole Grenade: Does not explode, but generates a deep hole in the ground, insta-killing anyone that falls in
Jumps:
Identical to Bladedancer jumps, but with triple jump instead of improved control
Super Ability:
1) Absorption: Generates a huge blast wave that stuns nearby enemies for 6-7 seconds and disables ALL abilities
1a) Charged-up: Absorption will have a bigger blast radius
1b) Health Thief: Absorption will drain health from enemies and transfer it to you and your fireteam
1c) Soul Overwhelm: Nearby enemies will randomly attack their own allies instead of you for the duration of the stun
Melee:
2) Hand Burden: Slow melee attack that slows down the opponent
2a) Void Wall: Kills with Hand Burden grant you a force shield
2b) Swift Touch: Increases Hand Burden's speed and range
2c) Mind Control: Causes your victim to aggressively attack your opponents for a brief time (not sure if bosses should be affected by this)
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