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Edited by Radiantsniper89: 2/4/2015 1:40:15 AM
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Get Creative: If you could make a third super...

If you could make a third super for your guardian what would it be?

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  • Edited by Homeless Taniks: 2/3/2015 11:14:14 PM
    Warlock - Lightning Giant (Arc) - You summon a giant arc monster that roams and takes out ads. Melee ability can extend duration of giant and or add multiple. Titan - Solar Gaze(Solar) - Creates a flare that draws enemies in for a time. Melee ability would cause firbolts to attack other enemies. Hunter - Void Embrace(Void) - When super is activated all fireteam members go invisible. Melee abilities heals allies in a certain range. Just a quick thought.

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    • Hunter/ Void bringer/ super ability( no name) the hunter creates a field around it that heals all allies.

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    • Edited by SonofPestilence: 2/3/2015 11:10:25 PM
      Flying Potato Mode- Warlock "A potato flew around my room." Why: You can turn into a potato and take aggro away from your buds because, come on, everyone loves potato's' even aliens. Also, you can fly so they can't catch you and they follow you around until it ends. Details:Lasts for about 15 seconds. Upgrades, that's up to others to say.

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    • Hunter- Gunblade

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    • Hunter, only the super maybe I'll branch off this some other time. Supercharge- Cloaking Amp Cloaks all Fireteam members when stepping within range of the Supercharged Hunter - Lasts 20 seconds

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    • Hunter gets a throwing knife super. 3 knives and they track from a certain distance Titan gets triple shield and upgraded one hit melee Warlocks Idk. Lol

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    • Titans- Solar Super= Become invincible for a short period of time- but you can't attack in any way Hunter- Void Super= Summon three void creature ( void shield and the same health as Minotaur) and they last until they are all dead Warlock- Arc Super= Gain a bolt of arc energy that can be used as a one hit melee (four times- doesn't work on yellows ) , or thrown and causes an explosion

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    • Edited by Jurgen Blitz: 2/3/2015 3:53:34 PM
      Titan: Paladin of Light. Damage type: Solar. The Titan draws out a sword made of fiery Light, and a shield. The user can switch between attacks (R1/R2, like the Crota sword) or defense based movements (L1 stops the attack, L2 deflects it). Each move drains Super bar. This would give Titans a Super than can also be used while moving, instead of a third stationary Super. It fits the tank-ish concept of Titans too! Ideas for ´Lock and Squish... I mean, Hunter, later on.

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      • Hunter Class : [b]Shadow Walker - VOID[/b] [b]Super: Void Runner [/b]= Increased speed and health while sprinting and Short range teleport (Straight line) that leaves Void explosions (can be use 2-3 times on a timer similar to BD). While active, Near by enemy radar will show multiple targets. Perk 1: Killing an enemy with a Void Explosion extends the timer Perk 2: Explosion radius is Greatly increased if sprinting for a few seconds (similar to shoulder charge) Perk 3: Dying while Void runner is active will result in a Void explosion [b]Special attack : Shadow copy[/b] - Sends short lived, Slightly darker (or a small void aura) Hologram copy of yourself running in a straight line. Lights up enemy radar and if melee'd, it will vanish and blind the attacker for a brief moment. Perk 1: blind duration is slightly extended Perk 2: Replaces Blind effect with Small Void explosion (Has brighter Void Aura) Perk 3: Increases the Duration and distance the Shadow copy can travel. Grenade ideas?

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      • Hunter - trapper - void Super places a void detainment bubble with a dot and ability supression while under it (can still shoot way out but takes a bit)

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      • Warlocks need to be able to shoot lightning.

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      • Edited by redstar2001: 2/3/2015 9:11:56 PM
        Hunter: Valkarie (CC class with the super upgrade of reviving yourself after using your super. Super creates a large cyclone that surrounds you, sucking up shots, and when it ends fires it at where you're looking. Void.). Warlock: Storm Caller (Summons Arc bolts [like, LIGHTNING] that smites enemies). Titan: Moderator ([Ban] Hammer. Solar.)

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      • I'd like to see void hunters with some sort of Halo Hologram ability.

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      • I only have one for hunters right now but we should get a crossbow/bow and arrow with explosive rounds

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      • Edited by TheTotalPenguin: 2/3/2015 9:11:13 PM
        Hunters need a support so... Strength of the pack: Focus on boosting your teams agility and perception, and reducing the same for ememies - super boosts nearby allies speed (agility, reload, movement) in some kind of ripple thing. (Maybe a health regen or damage upgrade). Boosts your own speed (& defense?) massively/ can see nearby targets through cover -Grenades focused on disorienting or slowing enemies, or DoT and mark, like thorn's upgrade. -Flashbang type melee?

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      • Edited by bordomsdeadly: 2/3/2015 9:47:28 PM
        Hunter: death dancer When levels all the way up super allows you to revive a fallen teammate with a blackened void like version of golden gun. Melee override: grappling hook This needs to be done. Edit: Jumps: double jump (base) Triple jump Blink step Grapple jump (allows to reach ranges equal or greater than Titans and warlocks) Grenades: Vortex grenade - draws enemies into the center and does light damage (1-2 punch type thing, gather group of enemies right together then myrder with heavies) Trap grenade- when thrown it looks kinda like a purple ball, upon hitting the ground it explodes and turns the ground purple, any enemy that walks into it becomes extremely restricted (similar to a Titans suppression grenade) Darkness grenade- "before there was life there was nothing, nothing but darkness" finally and AOE grenade for a hunter!!! Pretty similar to a solar grenade, just does void. Edit 2: once leveled up far enough allow the grappling hook to be used to grab and pull enemies "get over here"

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        • A hunter void class with a panic super. Name: void gunner Super name: Void spear/ void sword Super: 1.)summon a spear of void (like nova bomb) and obliterate everything in blast radius. 2.)Summon a sword of void and slam it on the ground killing everything in radius. Any suggestions for perks????????

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        • Warlock - Necromancer- res all fallen guardians.

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          • Sith lightning for the warlocks.

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          • Warlock arc maker Melee chain lightning 1.increase number of chains 2.heals on kill 3.shoot like a bolt of lightning Super static charge: dash forward in a orb of lightning 1.leaves a trail of arc behind 2. Enemy's hit become rooted 3 kills make double the number of orbs

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          • Everyone please stop suggesting hunters use "traps" for their void super. That would hands down be the gayest super and people would only use it for a week tops till switching back to bladedancer or gunslinger.

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            • Hunter: Void Shadow - Description: Your void energy manifests itself as a shadowy copy, mimicking your every action. - Mechanics: Purple shadow copy of your hunter appears overlayed on your character. You stay in first person view. It does everything you do a fraction of a second after. I really mean like 0.1-0.3 seconds later so it's almost instantaneous, appears a lot like old ninja action games in the way they simulated motion blur. Every round you fire is fired twice, though the copy's round is void. Throw a grenade or use melee, it comes out twice, with a split second between them. - Perks: 1) Become the void: this is the only one I can think of at the moment - if you get killed while using dark shadow, you take the place of your shadow with full health (and super ends, of course). Like a second life, basically inverse of fireborn. Titan: Reflection of the Sun Description: summon a shield of pure solar light to charge headlong into your foes. Explanation: pretty straightforward in its basic form. Forward facing impenetrable shield floats in front of you, almost like juggernaut perk, but solar. You can shoot through it. Perks: 1) Wrath of the sun: the rounds you shoot through the shield become coated in light, dealing additional solar damage (and maybe thunderlord/icebreaker style chance of combustion). 2) Vengeance of the sun: enemies who shoot the shield spontaneously ignite, suffering solar damage over time. 3) Fist of the sun: damage taken by the shield is converted to a massive punch, dealing devestating damage on a single target (activate by melee, adds 6m lunge to melee (warlock range), big knockback, some damage formula for converting damage taken by shield to the punch, ends super). Warlock: Force lighting Description: force lightning Explanation: force lightning Perks: 1) force lightning: force lightning 2) force lightning: force lightning 3) lightning storm: activating force lightning while airborne rains down a devestating barrage of arc lightning bolts upon foes below you.

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              • Not sure about new supers but I'd love to see the titan bubble have some sort of mobility to it. It would be hilariously awesome if you can move the bubble with you.

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              • Edited by NovaTheNihilist: 2/3/2015 3:24:33 PM
                Titan solar subclass- dying star [i]those who will wield the light until their dying breath[/i] [b]super[/b]- critical mass Once activated the guardian will release a giant dome of solar damage around themselves, disintegrating everything it touches. The closer the enemy the greater damage. [b]Augments[/b]: [i]meltdown[/i]- increase the size of critical mass. [i]solar flare[/i]- nearby enemies that weren't disintegrated are now blind (for X seconds) [i]Last light[/i]- Once critical mass is active you enter enraged mode for the duration of the super. Enraged mode takes significant less damage, while dealing increased damage. Warlock arc subclass- Arc Mage [i]Feel the massive surge coursing through your veins.[/i] [i]super[/i]-conductor Binds your body with lightning, taking less damage and move faster for x seconds. Enemies nearby suffer arc burns. [b]Augments[/b] [i]super conductor[/i]-super now has a cool down for grenades and melee. Also provides an over shield for you [i]Ride the lightning[/i]- once conductor is activated, activate your super again to unleash a wide wave of arc, ending the super. [i]defibrillator[/i]- your super will now regenerate health to you and nearby allies. Nearby Allies who are downed are instantly resurrected. That's all I got for now, feedback would be great. Pitch in legit ideas if you have them. Help me with grenades and melees. I won't be doing a hunter cause I know everybody pretty much likes the void trapper. Idk I might do one later. Carry on guardians

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                • My Void Hunter would have Stasis from mass effect. Trap enemies in a stasis that immobilizes them and multiplies damage taken to them.

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                  • My titan would have final flash from dbz. Everyone would cry about how op my titan was.

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