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Edited by Radiantsniper89: 2/4/2015 1:40:15 AM
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Get Creative: If you could make a third super...

If you could make a third super for your guardian what would it be?

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  • A super that makes your dance change to the Thriller dance and does AoE damage.

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  • Arc Strike Warlock Warlock is being circled by lighting balls that home slowly into enemies like its grenade does. Then the warlock himself fires bolts out of himself or can have a lighting shield or heal teammates with the Lightning bolts

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  • This is pretty fun to read. The creative adult is the child that survived. ^_^

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  • Hunter: dark void On activation Hunter receives a blade infused with void energy, and a hand cannon infused with void energy. The Hunter is also able to pass through solid matter while super is active. Titan: beast mode On activation, the titan receives significant boosts to melee damage and speed. The titan also takes on the form of a beast on fire. Those not killed by melee damage will take burning damage. Warlock: shatter On activation the warlock takes a significant reduction to defence in exchange becomes the embodiment of arc. Arc form boosts speed to the maximum for a short time. Those damaged in the form will become stunned for a short time.

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  • Edited by Moot: 2/5/2015 5:10:59 PM
    For warlocks, I would add ARC STORM: Activating this fires a bolt of lightning in the direction you are facing (down the crosshairs, no range limit). When it hits someone ore something, it generates an arc field. Enemies trapped inside loose their shields and their weapons malfunction temporarily, unable to fire. Movement speed also slows. This would kind of act like an EMP sort of super with a very long range that makes enemies highly vulnerable rather than kill them directly.

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    • A warlock aura super that grants 20% bonus damage. Spawns 1 orb every 2 seconds. Upgrade bonus 20% agility Upgrade bonus 20% defense Upgrade damaging field.

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    • Edited by Bahukma: 2/5/2015 4:42:02 PM
      Hunter super: Void Dance The Hunter busts out some sweet dance moves while performing "Gunkata" style trick shots with dual hand cannons (with Void elemental damage) in a 360° arc. Lasts 5 seconds, 40% chance of critical hit per shot. Bonus: Super is extended by 2.5 seconds when wearing Radiant Dance Machines.

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      • Mass invs for hunters... end of

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      • Hunter Class: Predator, the ability to see enemies through walls, with increased movement speed. And when enemies are close their shield and life is drained, allowing for quicker kills.

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      • My idea of a Third Super would be for hunter and would be called: [b]Time's Intervention[/b] It would fire similarly to a void bomb for the warlock but would be a Void grenade fired from the wrist-plates of the armour. When the grenade hits the floor it creates a light purple bubble (similar to the ward of dawn yet much less visible) and expands to about triple the size of a titan bubble. This bubble would last for ten seconds and would put any enemies that travel into it in a state of slow motion. Allowing the hunter and team-mates to pick off the mostly defenceless opposition. Upgrades for it would include: [b]Hungering Void:[/b] Enemies trapped inside of Time's Intervention be disrupted from using abilities and slowly drains Super Energy. [b]Consuming Void:[/b] Enemies trapped inside of Time's Intervention have their screens darkened, similar to Marked by the Void in VoG. [b]Void Overwhelm[/b] All Damage dealt to enemies inside of Time's Intervention is delayed until the bubble runs out and will be applied once the bubble finished, enemies killed would disintegrate and slightly charge the next super. I know this is OP, but I'm just being Creative :L

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        • Trap card-void hunter super, drops a circle similar to a wizards vestige that damages enemies and slows enemies inside it.

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          • For Warlock, make warlock [i]fly in the air and shoot arc bolt stream out of his hands[/i]. Ofcourse this wouldn't last very long, but it would be very effective. For Titan: [i]Fire Fists [/i]dealing massive damage with each hit, sending rippling waves of damage across the ground in cone-fashion, dealing dots and damage in their wake. For Hunter?[i] Two void daggers[/i], when you toss these to targets, they form a void beams between the targets and basicaly destroy the targets AND enemies between these "chain reaction beams".

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          • Warlock, tactical nuke. Destroys everything in game even on other servers

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          • Warlock: Arc Master Super: Weapons of Olympus The Warlock summons an array of deadly weapons forged of arcane arc power First tier: Javelin, a javelin of arc power used to skewer foes. (The warlock charged in a straight line spearing all in its path) Second tier: Hammer, a mighty two handed hammer of light used to crush your enemies. (The warlock leaps into the air and crashes down on the foes below, basically a reskinned Fist of Havoc.) Third Tier: Bow, a artfully deadly bow forged from thunder used to pierce the thickest of hides. (The warlock summons a powerful bow that allows the wielder to take aim and dispose of foes. Reskinned Golden Gun, but with a time limit instead of a shot limit.) Fourth Tier: Sword, a strong great sword forged of pure arc power used for dismember those whom might oppose you. (Summon a sword similar to what you get from the Sword Bearers. Only not as goofy looking.)

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          • Warlock - summon or revive a creature (maybe a fallen, starting with a Shank, evolving to a Dreg and ending with Randal the Vandal) to help shoot stuff or be a target to get attention away from you. Titan - summon a solar machine gun, or a Hammer of Dawn from Gears of War type of weapon Hunter - some type of freezing the enemies, like a trap or something that would stop them from moving for a couple of seconds

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          • Edited by Cyanide: 2/3/2015 6:59:36 PM
            Hunter [i][u]Wanderer[/u][/i] - Void "Forge the path into the unknown" [b]Super: "Wanderer's Bow"[/b] - Summon a void bow to use to punish your enemies. - infinite shots as your arrows are made from the void. - [b][u][i]NOT A 1 SHOT[/i][/u][/b]. -Landing an arrow on a target will subjugate them to a heavy DoT called Curse of The Void for 7 seconds. -Multiple arrows landed on a target will strengthen the DoT and reset the counter. -enemies under the curse will be highlighted through walls - firerate could be equivalent around scout rifle speed. - range of a sniper but you have to a good eagle eye to land far away targets - at max health it would take 3 arrows curse stacks to kill you in the crucible. PVE could vastly more deadly. - timer same time as golden gun or Bladedancer [b]Jumps[/b] - Double Jump 1st -Blink 2nd - Controlled Double Jump 3rd [b]Grenade[/b] Trap: significantly slows movement, jumping, and turning Tick-Tock: sticky grenade that drains your life over some time and returns it the Hunter. Can't kill unless player stuck is wounded Signal: causes a high explosive, low damage grenade that if caught in all enemies are highlighted for all to see. [b]Melee[/b] Soul Drain- Hitting an enemy with this subjugated them to a dot that restores your health. If at max, that health starts building a small overshield. If people like this I'll develop abilities and upgrades; and maybe even some exotics

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            • The third super for my Warlock would be arc damage, and it would be called "The Wrath of Zeus." When activated, your character leaps up into the air, and hovers for a second while he is filled with electricity, then he raises his hands, and throws them towards the ground as a massive lightning storm strikes a large area of the battlefield, and leaves a AoE on activation.

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              • Edited by Abbadon: 2/5/2015 3:28:45 PM
                Titan Solar Hell's Fire Grab a grenade and throw it to a place, it will summon explosions like the ones from Hunger of Crota. Upgrade one: Hell's Protection, kills give you a short shield, the more kills the stronger the shield Upgrade two: Hell's Burn, the explosions have a damage over time effect on top of the damage from the explosions Upgrade 3: Hell's Wrath, you will summon way more explosions and it has a bigger area of effect

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              • Hunter class would be more of a team buff super seeing as it's the only class without a true support role.

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              • Edited by Rustled jimmies : 2/5/2015 3:17:11 PM
                Shit on a stick Duration 10 sec You charge at your enemies and instantly make them squeal n run away kills any guardians within 10 meters of the stench Upgrade 1 corn adds a shrapnel effect Upgrade 2 flies will swarm your enemies n blind them Upgrade 3 burning bag you can place your dog shit on a stick on the ground n use it like a trip mine for 10 secs has a vortex effect

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              • Warlock: Shoot bolts of arc damage that do heavy damage to enemies and can also revive allies from a distance.

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              • Warlock arc super: Dance of a thousand moves. Warlocks on command unleash a devastating array of sweet electrified moves that damage all enemies around him. The super is active for as long as you continue to dance but becomes drastically less powerful over time.

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              • All the classes have two supers and they are two of the three elements (Solar, Void, Arc) so each class should get a super that is the one element that they don't have. For example, Titan has striker(Arc) and defender(void) so it should have a third super called sunburner or something that is solar.

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              • For warlocks Thunder Bringer They throw an arc orb into the air that shoots 4 orbs at nearby enemies. The orbs can be specked to explode upon contact, slow enemies, or do damage over time (2 ticks). For hunters Dark Bomber For 30 seconds hunters can drop trap mines. They last 10 seconds and any enemy that walks over them has movement greatly slowed and their turn speed severely reduced. The mines can be specked to reduce enemy visibility, increase void damage inflected, or disable special abilities. For titans sun charger Titans charge themselves with solar energy and can throw 3 solar lasers. The lasers act like fusion rifle shots. The options include mega beam which reduces the lasers to 1 shot but increases the beam width by 400% and causes an explosion at the end, rapid fire which reduces the damage by half but gives 3 extra shots and leaves a burn effect (which ticks twice for 15% of total health), or solar wall armor and health is increased dramatically during the super but you cannot move.

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              • It would be fashioned out of the relics that we use in the raids. The Titan will receive a Solar shield and A Warlock an arch blade..... Forget it my idea sucks lol

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              • Hunter super would be a bullet time pick your targets attack. Slowing time in a radius around you long enough for you to melee or shoot several opponents or dodge projectiles

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