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Edited by Radiantsniper89: 2/4/2015 1:40:15 AM
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Get Creative: If you could make a third super...

If you could make a third super for your guardian what would it be?

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  • Rapid shoulder charge until yellow bar is gone.

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    • Edited by Given: 2/13/2015 1:43:10 AM
      Void subclass for Hunter Trapper AoE effect that traps enemies caught in blast radius for 10-15 seconds. Certain perks increase trap time while decreasing radius Others perks decrease trap time while increasing radius Other perks cause DoT to enemies caught in the void trap or blind them.

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    • Edited by Dblackdragon14: 2/11/2015 11:50:50 PM
      [b]Hunter[/b] Original idea came from Mind Sculptor Name: Shade [i]Know thine enemy guardian[/i] Grenade1: Shadow Grenade Envelopes the victim/victims in a torrent of shadow blacking out their screen and doing DoT if a direct hit definite kill. If a miss then it will do little damage. To PvE enemies they will for immobile until effect wears off. Grenade2: Depression Grenade A circle of swirling void about 1 meter off the ground and 3 meters in diameter where the grenade landed. While in the circle abilities don't work and motion is very restricted. You cannot jump. In a 3 meter radius around the circle people will be slowly sucked towards the center. It is possible but hard to escape. Grenade3: Torrent Grenade Works similarly to the skip grenade except void shadows attack the victim inflicting DoT for 10 seconds. Melee: converging shadow Shadows will appear around the victim you were aiming at and converge on them. Upgrade1: Increased range Upgrade2: Increase damage Upgrade3: shadows will seek out other enemies as long as they are within range. Jump A shadow comes forth from your guardian and runs in a straight line were you were aiming(including up) after a few seconds you will teleport to where your shadow is. Special: Shadow Walk The user will go into a remote corner of the map and use this ability. Creates a shadow of you that will be controlled rather than the actual player. Damage cannot be dealt to the shadow. The only damage that can be dealt to the player is by attacking the original player's avatar. The shadow can only do melee damage but melee is doubled along with speed. Upgrade 1: increase defense on original avatar Upgrade: 2 increase attack for the shadow Upgrade 3: original avatar is invisible Tier 1 Upgrades Spinning blade Pressing fire in shadow mode spins character and releases void energy in a circle from the user Void Energy Any damage dealt with void abilities and weapons returns health to the user. Night Vision Instead of a light turning on in the dark, it will appear as though everything is normal light levels with a purple tinge Tier 2 Upgrades Long Shadow Jump distance increased Absence of light. Enemies' attacks with light abilities do less damage. Martial arts: While in Shadow mode if you press grenade you send a kick that does double damage. Has a cool down The crouching button if just tapped will cause a sweeping kick that will disorient opponents. Scoping will cause a left handed punch that does slightly less damage than the knife in your right hand. Comments or feedback appreciated

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      • Arc Divider = granting the ability to produce deadly orbs of arch light that you rapidly fire at enemies. simmaler to a Wizards Shot Attack but you only get 30 shots or 15 seconds to use them all.

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      • For a hunter: Cloak of Daggers - after activating, hunter gains an ethereal cloak of blades and does a 1080 spin unleashing hundreds of knives into the bodies of near by foes. Would give a more random area of effect super for Hunters.

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        • Warlock super I think it would be great if the warlock had a power call "Curse of the Void" It's super simple but while radiance is active while staring at a target or any targets within so many feet get the "Weight of Darkness Curse" put on them maxed at 10. Instead of rapid grenade regen, the maelee damage would regen super quick.

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          • Orbital strike for titan

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          • Every class should get a super that causes a nuke to hit and one shots anything it touches even raid bosses and makes them invincible for 2 hours with no recharge, this seems the only fair way to balance destiny

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          • Atheon teleport with detainment shield super!!!!

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          • Fist of Nova Radiance Dancer Gun Bomb.

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            • I want to be able to breathe fire.

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            • http://gamerant.com/destiny-subclass-dlc-rumor/ these ones sound like they will be able to happen

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            • Warlock healing aura, a mobile bubble around the warlock that regenerates shields and slowly adds overshields.

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            • >Arc Warlocks >Wizard style rapid fire blasts

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            • Gravitational Drop ( Titan ), levitates enemies within a radius and drops and cripples them for Solar Damage. Eon Flux ( Warlock ), "erases" enemies ( one hit kill ) and damages bosses for Arc Damage. Darkmatter Rounds ( Hunter ), gives your weapons extra damage and fire-rate for duration or one magazine.

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              • Hunter your super lets you make copies of your self like shadow copies

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              • Omg, for some reason people think that titans super should be something other than a falcon punch.

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                • Edited by Frenzi: 2/12/2015 4:18:35 AM
                  Bottomless Clip for short period of time when super charged

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                • Solar spear that explodes on impact lighting enemies on fire. For my titan to com plete the damage types

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                  • I'll just wait a few months and find out

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                  • AIDS

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                  • Edited by Antonioensis: 2/11/2015 7:08:01 PM
                    I would like to throw in my ideas here, if nothing more than for fun. CONSTRUCTIVE Criticism is welcome! As long as you're not a douche about it, all of these are open to change. (I stole that little intro from a user on this forum KS HAWAIIAN UD so credit to him) [b] I apologize in advance for any spelling or grammatical errors[/b] [quote]There are those that even the vex fear[/quote] ----------------------- Warlock Subclass: Pulsweaver: This class is meant to be the out in the heat of battle yet the chaos gives them a flow allowing them to move through it with ease, while enemies are left in the dust. ----------------------- Grenades: ----------------------- Disruption field: This grenade would be designed to give breathing room for a warlock, and would have a similar tracking ability of the fusion grenade for warlocks. Once attached to an enemy, the grenade would detonate and create a field 1/3 the size of a wizards poison cloud this cloud would slow enemy's movement and prevent them from teleporting or jumping or shooting correctly (lasts for 6 seconds) The enemy that it was attached to would take a okay amount of arc damage (but only the enemy it was attached to). ----------------------- Purge grenade: This grenade when used, would explode dealing arc damage, and would paralyze enemy's for 2 seconds. ----------------------- Hypnotism grenade: ----------------------- This grenade would cause enemies in its radius (the size of a Wizard cloud) ignore incoming damage from the player (not taking notice) but the player can still be seen, but not felt. Not able to work on bosses. (In crucible it is a standard grenade (explodes dealing arc damage) ----------------------- Jump ability: arc tether (NOTE THIS IS A BIT OF A STRETCH BUT I FEEL IT COULD BE IMPLEMENTED) ----------------------- A grappling hook of sorts, this ability would shoot a lighting bolt from the users hand, (distance would have to be tested of course) attaching to any Enemy or object (Has a 5 second cool down) the user would be pulled to their tether and then once reached, they would be detached, but the user can break off at anytime. Enemy's can shoot at the tether and break it. How it would be used: (As well maybe an exotic could give the user 2 grapples while doubling the recharge time? Just a quick thought.) ----------------------- Click a to jump Click a while in mid-air to shoot tether, (whenever the cross hair is) Simple as that. ----------------------- Upgrades: Speed of light (move to destination quicker) while sacrificing tether health ----------------------- Observer After reaching destination you can hold a to stay in that position in the air. (Similar to Angel of light) ----------------------- (I really have no idea what to add for a 3rd upgrade, but because of this new type of movement, it's probably fair) ----------------------- Melee ability: ----------------------- Palm (obviously) ----------------------- Upgrades: ----------------------- Stasis lock: Enemy affected would be paralyzed and take damage over time ----------------------- Watchers gaze: Enemy affected will run away in terror. While terrified they take slightly more damage ----------------------- Mark of death: Enemy's affected would take far more damage from arc. ----------------------- Super: ----------------------- THIRD EYE: User will clap hands together (only super that stays in first person) 2 second charge time User will enter a state of full focus, time will slow around them, enemy's moving at 50% speed as well as projectiles. To outsiders the warlock seems to get a massive increase in speed. Projectiles will still hurt the user but only if they're aoe actually touches the warlock. Lasts for 15 seconds. Your projectiles will also be slowed. Grenades will not work, and Melee will only work after upgrade. ----------------------- Upgrades: ----------------------- Soul of the traveler: You will take half damage from Enemies while in this state ----------------------- Time's Calling: Pull in one enemy into your state of focus (Through Melee) and they will take more damage from you and you take less from them (not on bosses) ----------------------- Shared sight: Allies gain a shield after super is used. ----------------------- Tier 1 upgrades: ----------------------- Perception: Can see enemies who are invisible ----------------------- I do not blink: Third eye last for 3 seconds longer ----------------------- Mediation: standing still (and not taking damage for 10 seconds gives you a shield. ----------------------- Tier 2: ----------------------- See no evil: Enemies who are affected by hypnotism take more damage (only from you) ----------------------- Hear no evil: Enemies cannot hear you approach them (in crucible your footsteps are deafened) ----------------------- Speak no evil: Enemies that buff other enemies will not give buffs if you have your super active.

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                    • Titan Embodiment of flame Super- (lasts 10 seconds) By pulling in all the light in the surrounding area, the Titan is able to channel it to himself and all nearby teammates - gives a over shield equal to 2x force barrier Upgrades -all nearby teammates kills have a chance to create orbs -all kills regenerate health -no revive time on any teammate ( literally pressing X heals them), all movement speed of teammates Is increased, and decreased melee dmg teammates receive

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                    • Currently Hunter has no void slot [u]Hunter[/u] [b]Darkforce[/b] •Void Damage Grenades •Void Super: Charges up current weapon with Void Energy for a limited time, increases damage slightly (bonus to this: could help with Thorn Bounty)

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                      • Id like to see a hunter void super that allows them to have super speed that kills everyone in their path, they could also run on walls and stuff like ninjas. A cool titan super would look like radiance but really bright and the flames would cause DoT to all enemies they would look like a giant burning sun that would disorient people. I dont know about a warlock but i imagine it would be something with lightning.

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                      • [b]Titan[/b] [b]Super (Fists of Light): [/b] Kind of like radiance where you surround yourself in flames but it makes your melee do 3× damage and much faster attack speed. Your grenade is replaced temporally with a second melee (allows for fast spam of melee). Unlike radiance there is no grenade or melee cooldown. [b]Grenade (Solar Flare): [/b] Disorients . On players it inverts all controls. [b]Melee (Swift Flame): [/b] When melee is charged the attack speed is much faster.

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