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Edited by Radiantsniper89: 2/4/2015 1:40:15 AM
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Get Creative: If you could make a third super...

If you could make a third super for your guardian what would it be?

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  • Arc Warlock: Stormbringer [i]The light which pierces the veil of the Darkness[/i] [b]Spear of Light[/b] hurls a spear of Arc Light which deals massive damage and chains lightning to nearby targets upon detonation. Solar Titan: Crusader [i]The burning flame of resolve[/i] [b]Ring of Fire[/b] slams the ground explosively to create a ring of solar flames which damage and burn anything that touches them. Void Hunter: Shadowmaster [i]You no longer fear their Darkness, but they will fear yours[/i] [b]Shadow Slice[/b] Charge your blade with void energy and charge forward a great distance in the blink of an eye, carving through any enemy in your path. (While this is active, like other Hunter supers, you are mobile, but only have 2 charges to expend. Using your melee attack will consume a charge and launch you forward, instantly cutting down any enemy in a straight line to your destination.)

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    • Does Hadoken mean anything to you? I imagine the Titan fireball to be just a tad over powered.

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    • Edited by Aztec 1: 2/3/2015 1:38:33 AM
      Warlock Arc Super "Thunder of Darkness"? "Enter the Darkness"? "Talk to the hand"? Think Star Wars lightning that the Sith Lords use from their hands.

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    • [url=http://www.bungie.net/en/Forum/Post/87226816/0/0]I made a thread some time ago on a couple ideas,[/url] even if they were possibly a little farfetched.

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    • Titan arch HULK SMASH upgrade from fist of havoc but breaks the -blam!-ing game and smashes everything in ur house and city BOOM

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    • I like Evilman520's ideas. [quote]Arc Warlock: Stormbringer The light which pierces the veil of the Darkness Spear of Light hurls a spear of Arc Light which deals massive damage and chains lightning to nearby targets upon detonation. Solar Titan: Crusader The burning flame of resolve Ring of Fire slams the ground explosively to create a ring of solar flames which damage and burn anything that touches them. Void Hunter: Shadowmaster You no longer fear their Darkness, but they will fear yours Shadow Slice Charge your blade with void energy and charge forward a great distance in the blink of an eye, carving through any enemy in your path. (While this is active, like other Hunter supers, you are mobile, but only have 2 charges to expend. Using your melee attack will consume a charge and launch you forward, instantly cutting down any enemy in a straight line to your destination.)[/quote]

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    • Void Hunter Super: The Hunter and all fireteam members gain greatly increased movement speed, reload speed, weapon damage, and accuracy for X seconds. Perk option 1: enemies killed by a player under the influence of this super explode (think bloom) 2: players under the influence of this super cannot be affected by common debuffs. Strips existing debuffs. 3: all players under the influence of this super drop orbs of light on precision kills.

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    • It would be an arc super for warlocks. Name: L33t sup3r Duration: 2 minutes Effect: Makes the player immune to fusion rifles and shotguns So basically you're invincible for 2 minutes, because all the BK's on this game rely on shotguns and FR's for their kills.

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    • Personally id like to see more DOT effects that are applied directly to enemies rather than placed in an AOE.

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    • Warlock Arc Super : Blue Waffle Smash

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    • These are for crucible only Titan invincibility:All titans on your team are invincible from other guardians supers Warlock mimic: Your warlock can mimic another guardian's super and use it against them

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      • Edited by UnightedReaper: 2/3/2015 3:51:02 AM
        [b]TITAN[/b] Solar [u]Grenade[/u] -FlameSpout: a grenade that activates on impact spewing out solar cluster bombs for a few seconds. -Brimstone: a small area is set aflame for a short period of time and slows down players. -LightLeak: grenade sets for a few seconds and blinds those who get near it. [u]Jump[/u] -better directional control -catapult -blink [u]Super[/u] [i]Crusader[/i]: your weapons use your ammo reserves instead of a magazine. Every kill increases your damage and armor. Max 3 stack. -NoSurvivors: you explode if you die. -SpareTime: your kills also increase agility and reload speed. -Walord: nearby fireteam gain your bonuses. [u]Melee[/u] [i]The Hammer[/i]: after hitting, your melee is almost instant and is able to be used in succession of the hit before it. -Banished: the target is pushed several feet away. - Kneel: attacking while in the air significantly increases damage. -NotWorthy: damage is increased while hitting a shield or barrier. [u]unlockable abilities[/u] -Warbringer: while sprinting, for a short period of time, you can blink forward and continue running. -TheCavalary: if you die while your super is active, and "LightLeak" is still active, you immediately spawn there and the grenade dissapears.

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        • It would be called "summon Gjallarhorn"

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        • it's called ORB FOUNTAIN you spray out orbs of light like a fountain

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            As I only play Titan, I really could only think of grenades for them! Sorry! But here is my idea anyway: Solar Titan: Light of Kabr - similar to the shield relic's super, a Solar Ranged Super that deals moderate/high damage to a single/tightly grouped target(s) and sets them on fire. Smoke Grenade - Cloud cover grenade greatly reducing visibility - does very low damage if it detonates at someones feet. Incendiary Grenade - Small AoE fire grenade that explodes on any surface (think Molotov) Bonus damage for a stick. Fragmentation Grenade - Single bounce small area frag grenade that deals solar damage. Explode in tight areas to cause extra ricochet damage. --- Arc Warlock: Lightning Armor - Arc Light surrounds Warlock. It frequently pulses causing area of effect arc damage, and anything that enters it gets damaged over time. Melee kills during this time sometimes causes chain lightning. Void Hunter: Nullify - Hunter throws down a large Void trap, where non-void elemental damage is decreased and outgoing Void damage is increased. Enemies who enter this zone take even more Void damage from the Hunter. I dunno! I haven't had my lunch yet hehehe.

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          • Edited by Dagda 8: 2/3/2015 1:02:23 AM
            I've always imagined an arc super for the warlock where you levitate yourself in the air and shoot lightning bolts out at people!

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          • Edited by DV-Insomniac: 2/3/2015 1:04:27 AM
            Hunter: Deathseeker (Void): Super - Tracker "None can hide in the darkness, for I am become the dark." All nearby enemies become marked for you and nearby Guardians. Killing marked enemies grants health. Gain an increase to damage and agility. (Further explanation and breakdown) Hunter emits a soft purple glow. The hunter and any friendly guardians nearby (10-15 meters) gain Tracker as long as they are in the vicinity of the hunter, otherwise, it lasts 10 seconds away from the super user. All enemies in a 50 meter vicinity are highlighted a dim purple and this mark is seen through objects and walls. A marked enemy receives 20% more damage when attacked by a player using Tracker. A player using tracker receives health upon killing a marked enemy. Players using Tracker gain a 20% increase to agility.

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          • Edited by RampagingKumquat: 2/3/2015 12:57:43 AM
            For Hunters: Shade Super; you are embodied by the essence of void, all successful shots/melee release a charge of void energy that seeks out targets dealing damage equal to the attack you just did. Jump: Blink Jump perks: double blink, long distance blink, glide Melee: Melee attacks give you a barrier which will explode dealing AoE damage when someone hits you with melee. Melee perks: While barrier is active gain reload speed, while barrier is active melee attacks are significantly faster, melee attacks send out a seeker at the enemy you just hit.

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          • Voidwalker would explode and send out shrieker death blast missiles like a lotus bloom.

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          • Something like the sword super where it goes in a line .. So for a titan it would super and rocks would go flying in the same way

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            • Hunter: Nightstalker get encased in void energy causing increased defense, reload, strength (similar to sunsinger but no self-revive or grenade spamming) however when they shoot enemies they will get tagged and won't be able to recover until it wears off or other teammates take out it out. Titan: Sol Survivor summon a mini sun that acts as an auto turret encasing anybody that gets too close in flames Warlock: Light Wielder create an orb made of pure arc light that is able to be electrocute anything the warlock aims at. Chain lightning will allow the bolt to pass through as many enemies are near the original target. It should be on either a timer or shots similar to golden gun but is not an instakill and does less damage the more enemies it hits.

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            • Since the Warlock would have an Arc subclass next, maybe something like a wave of electricity that travels maybe, 10 meters? The downfall would be it's range, but in exchange it would be incredibly powerful (or just have a wide reach).

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              • [b]Hunter[/b] Super: Void Explosives x3 (Thrown like grenades, with devastating area impact, sending enemies beyond space, time, and remembrance) Grenade: Holy void grenades .... BOOOMMMMM with area effect. Melee: Void headbutt ...... didn't see that commin did ya!

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              • A hinter with a sword super or relic and destroy everything with that sword or relic and it did void damage

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              • Titan solar: a hammer that attacks with tremendous force to destroy enemies. Works like blade dancer.

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              • A void attack for Hunters that'd summon a cosmic sniper rifle that OHKO's whoever gets hit with it, with built-in enemy piercing and bodies exploding.

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