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Edited by Radiantsniper89: 2/4/2015 1:40:15 AM
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Get Creative: If you could make a third super...

If you could make a third super for your guardian what would it be?

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  • Arc tornado for warlock, too tired to go into more detail but something like the tornados for the wizard in diablo

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  • What if the hunter void super is like a quick vanish into another dimension and choosing when to come back. That was my idea quite awhile back but I guess nobody replied to my post before -_-

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  • Hunter Void Subclass : Shade Super: Twilight Divide - The Hunter creates a cross formation shockwave, bouncing off surfaces and splitting in two and increasing in speed for each ricochet, if the shockwave does not hit a surface, it will detonate after travelling a short distance. No End : Twilight Divide's shockwaves will now travel until it either strikes an enemy or hits a surface, it may not ricochet more than twice. Begone : You lash out in all sides, sending a circular wave in all directions instead, this may not bounce off any surface. Shadow's Gift : You may activate the super once more to detonate in mid travel, the longer it travels the more damage it may cause. Melee, Choking Venom: Your Melee strike poisons the target, dealing damage over time, this ability has a chance to disorient the target Virulence: The poison effect lasts longer, may no longer disorient the target. Widow Fang: The Target is rooted in place for a brief moment, however this ability no longer deals damage over time. Acidic Blood: If the target dies from the damage over time, it spawns an acid pool upon their corpse, dealing area damage to those who stand in it. Grenades Gas Grenade : creates a cloud of darkness, dealing damage to those who stand in it (like wizard ability without slow) Shredder Grenade : upon detonation sends blades in all directions Claw grenade : Deals area damage, deals double damage to attached targets (sticky grenade)

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  • Warlock Arc: [b]Melee[/b] Shock: (has a massive cool down because OP) Melee an enemy to insta-kill and create an arc chain of lightning between any enemies in proximity to first. Super: [b]God of Thunder[/b] Lightning strikes all enemies within proximity. All enemies across battleground blinded for 1-2 seconds.

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  • Edited by Boomhauer69: 2/3/2015 4:37:18 PM
    The ability to spawn peach colored balls (much like how you can spawn a pumpkin head) so you can literally teabag dead guardians. Each steep generates orbgasms. That shoots in spurts from your crotch 3-5 times.

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  • I'd switch subclasses. Instead of Nova Bomb, I wanna hurl a ball of fire of people. Instead of Radiance, I wanna be ingulfed with void.

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  • I'd make my Hunter have a bad ass Golden Gun that kills with one shot! Oh wait...

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  • it would cause all enemies in the area to spontaneously combust and their corpses to become my slaves

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  • Warlock shoots lighting from hands You get a lighting bolt to the face, you get a lighting bolt to the face! Everyone gets a lightning bolt to the face!!

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  • Hunter: Bow of Despair- The hunter receives a void bow with two arrows. Each arrow, when shot, pierces every enemy and piece of environment in it's way. The arrow would only stop when it hit the end of the map/server. Nobody is safe. When a titan bubble is shot it leaves a small, glass cracked hole where it pierced. Titan: Infernal Fortress- A turrent is summoned on the character that deals fire damage and has a decent AoE defense that may insta kill any enemy who enters. Watch as you cover that choke point with extreme prejudice. Warlock: They have sunsinger they don't need anything else (JK). Storm before the Calm- A giant lightning bolt strikes through everything in it's path to protect it's master (the warlock). Everyone within a certain radius of the warlock is evaporated into a pile of sludge do to the heat exuded from the lightning. P.S. Nice job "mentor" getting new ideas for bungee and their destiny 2 :P

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  • HUNTER SUBCLASS Void Seeker The Darkness is more empty than we thought. Super: Eternal Darkness Empty yourself of your light as you become one with your enemies. While activated you are covered in darkness and your movement abilities greatly increase. While in motion you become a blur and enemies have trouble locating you. Upgrades: Fist of Darkness- while under effects of Eternal Darkness your melee does greatly increased damage (cannot one-hit kill in crucible but is effective against PvE enemies.) Cloak of Darkness- you take reduced damage and taking damage produces orbs of light. Cover of Darkness- you gain the ability to produce a cloud of darkness that slows down the mobility of enemies (similar to the Wizards ability but the Cover of Darkness does not cause lingering damage.) Melee Ability: Void Bash Don't bring a gun to this knife fight. A lunging knife attack that causes the knife stay in the target which results in lingering damage. Upgrades: Jab of Pain- the lingering damage of Void Bash is replaced with a sudden burst of damage to the target after a successful hit. Blind Sided- targets hit with Void Bash have a temporary loss of vision. Leaping Lash- Void bash has increased lunge range Grenades: Flip Grenade: enemies hit with this grenade are highlighted and have reduced movement. Trap Grenade: enemies who walk into this grenade can't move. Void Grenade: a sticky grenade that causes lingering damage.

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    1 Reply
    • Edited by JTRANK THE TANK: 2/3/2015 4:06:54 PM
      Warlock Arc damage super: Maelstrom- Summon a volatile storm of arc energy that hovers above your head to deal continuous damage to all nearby enemies and reduces incoming damage. Low DOT similar to thorn mark of devourer. Tier 1 upgrade: Typhoon- throw up to 2 grenade like storms of arc energy that deal moderate AOE damage over a large area and slows those trapped inside for 3 seconds. Think nova bomb radius with less DPS (non insta-kill in crucible) Link to L1/ left tab during super. Tier 2- Lightning strike- cast up to 2 high powered mid range bolts of arc energy that can chain to nearby enemies- link to R1/ right tab during super. Because of how potentially strong the linking ability can be limit the range so that it cannot get kills as far away as golden gun. Tier 3- Apocalypse- You can use any combination of lightning strikes and typhoon attacks up to a maximum of 2 attacks. Mele ability: Static- moderate damage ability that slows enemy movement for 3 seconds T1: Conductivity- Static can chain to any nearby enemies T2: Reverse polarization- Hits with static temporarily increase users movement speed for 3 seconds T2: Magnetization- Hits with static make a debuff that make metalic objects track the person marked with it (ie: rockets that do not have tracking now track this target, weapons have increased accuracy against this target, and any weapon with aim assist has a temporary buff to aim assist against this target. Grenade abilities 1- stasis grenade- targets caught within the blast radius of this grenade are trapped in place for 3 seconds 2- Conduction grenade- grenade behaves like a frag grenade until it explodes. When it explodes a bolt of lightning chains to first enemy within 10 feet of the first person it hits and this continues for up to 3 enemies. Grenade does not kill in 1 hit 3-recharge grenade- sticky style grenade- a kill with this grenade immediately resets grenade energy Jump abilities- same as void walker Glide-> Focused control-> focused burst-> blink Subclass ability tree 1: improved conduction: chaining effects gain a 25% increase to range battery: Hold up to 2 grenades improved static: Static effects last an extra 2 seconds Subclass ability tree 2: Outlet: mele kills reduce cooldown for all arc abilities Eye of the storm: Getting 3 kills with super ability grants 1 additional super ability attack for a total of 3 Improved blink: Gain 1 additional blink (chain 2 blinks together) and each blink has extended distance Overall class attributes- 2nd highest possible agility, and 2nd highest possible recovery. Lowest possible total armor.

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    • Hunter gets an explosive arrow like COD crossbow where it'll make an explosion on impact blowing people up but if you can stick someone it'll blow them up and whoever they run into while their trying to escape. Also the hunter should get some sort of void cloak of like void bow w void quiver. <3

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    • Thundercaller Arc Warlock Summons Lightning to attack all enemies around the character.

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    • Edited by PhoenixBolt96: 2/3/2015 4:52:11 PM
      Hunter: [u]Sharpshooter[/u]- summons a void Sniper Rifle with 4 shots in it and the damage is like Ice Breaker on Steroids Titan: [u]Knight of the Sun[/u]- summons Blade of the Phoenix; a solar sword that can be used like a Blade of Crota, also lasts as long as a Sunsinger's Radiance Warlock: [u]Arc Mage[/u]- I have two ideas for this one, the Warlock can either summon lighting from the sky or can blast lightning from its hands. Both would do arc damage obviously

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    • Titans anger: Pretty much arcblade but solar. Guns also useable during super AOE damage around body if killed People hit burn to death anyway

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    • Hunter have void snare

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    • Nuke for Hunter: destroy everything and go invisible and for til next super and shooting doesn't take out your invisibility

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    • Warlock party Rez iunno

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    • Warlock, Arc subclass super... Either shooting lightning bolt from hands that can extend to others within certain area? Or something like the Titan smash, except when a warlock does it, it paralyzed everyone in the AOE giving you time I kill them? Idk, anything really. I like using sunsinger because of the overshield and multiple sticky grenades, but I miss having an actual super. Whenever I use voidwalker my fire team either kicks me for not being sunsinger or tells me switch over. Just anything new at this point would make it more fun.

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    • For warlock I would have it so where a storm appears above your head and you run around and it zaps people, one perk would make it link to others

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    • People go really into depth

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    • Titan: Trail Blazer Moves a high speed in straight line, destroying anything in the path. Basically, a really powerful shoulder charge. Hunter: Scout Glass Marks every enemy within range, so they can be seen through obstacles. Increases precision damage against marked targets. Warlock: Detainment Locks enemies down and stops them from moving, causing DOT for the enemies locked inside their detainment fields.

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      2 Replies
      • assassinator Hunter- Hunters can turn invisible for the entire super charged and actually be able to use abilities and weapons without being touched or break invisibility, also they can be able to use a melee like blink strike the entire time it is active.

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      • I think every class should have close range, long range, and support so here goes. Arc Warlock: Lightning gauntlets, or orbs that orbit guardian damaging close enemies. Void hunter: Void wall that absorbs damage, or the ability to "phase" into a different dimension to avoid damage and revive. Solar Titan: Pluck a small comet out of space and smash a random, or specific area. Think Warsaw with less damage.

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      • Titan "fists of the phoenix" solar damage. You become engulfed in flames and all meelee and shotgun (cause they need a purpose) damage is doubled anything in proximity is set on fire with solar DOT, and if you die while super is activated you are reborn without your super.

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