Placeholder is done with whiteboxing, which means low poly meshes, temp textures... you block out the area.
What you are saying is that a company with cca. 500 employees needs 4 months to place enemies in the level and produce handfull of new 3d art meshes? The sooner you realize we got -blam!-, the better. Don't get me wrong, I still play the game every day...
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