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#feedback

1/11/2015 2:48:33 PM
5

Top 5 Things I would Fix in Destiny

I'll keep this short and sweet and explain below in the comments my reasons if you are interested. 1. Increase Crucible marks from 3 to 5 for winning a match. 2. Add map voting to the crucible similar to previous Bungie titles, (Halo.) 3. I would allow players to upgrade 1 legendary weapon to the new damage level through the gunsmith, by completing an extensive quest line. Defeating Hard Mode raid bosses would be in the quest lines. 4. I would add an in-game matchmaking lobby for raids/weekly strikes. 5. I would add a more complex crafting system for creating your own unique, custom built weapons and armor, equivalent to end game gear. This system would require materials from the Hard Mode raid bosses. I'd love to read your thoughts and comments below. Thanks

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  • *clap clap clap* I love it esp the vote for Map which would fix the whole map loop you get into sometimes.

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    • All sound okay except the matchmaking one...reason is ...ever been in a roc strike and that one guardian who will never move and gets rewarded at the end imagine that in a nightfall our raid....I say no

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      • Better than what they have now

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      • You sound like a kid making a deal with his parents to earn a new toy lol. Go play magic the gathering and gather up some of that crap of a game.

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      • I like #3, and think doing a re-forging with it wraps #5 up with it, would be a nice touch. I don't think 1 is a great fix, it takes roughly an hour to rack up 8 if you lose every match at that rate it's a total of 12 hours to complete the 100 per week (losing every time). It's a bit slower than Vanguard, but not insurmountable. With #2, this will slow the rate of matches per hour, as it will take time getting the vote, and it's slow enough as is. With #4, I not sure either way, it really depends on how it's implemented though I am against doing it like a strike. For crucible, I'd like to see new types of matches, and custom private matches (no rewards) which is how I would address your #2 idea. For Raids, add additional levels as new content comes out, so that the raids remain relevant as all other aspects of the game just like the stories and strikes do. So with VoG add a level 32 difficulty (in addition, add a new loot table reflecting the difficulty (i.e. 331 Fatebringer) ) Fix the exist glitches that are present in the Raids that hinder play, such as the Minotaur that regenerates in Future, problems with oracles. Increased vault space, especially with ships, shaders, and emblems, these really shouldn't take up space as they are just aesthetics. Add melee to the tower settings, so I can punch Master Rahool in the face when he gives crappy decrypts. [j/k] maybe, not really. Add Vanguard quests, and maybe even Crucible ones, for select gear, just like the Eris quest for Murmur. All I can think of at the moment...

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