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#feedback

Edited by BNGHelp0: 1/7/2015 7:25:25 PM
4

Serverside connection problems report

This is my connection in the link, as you can see it is very, very fast. Taken at 3:29PM PST. All other games have a strong connection, tested several other titles to make sure. Packeting is fine, and NAT is open and available. Average game connection right now is red bar to zero bar, lag between action and implementation nearly a full second. Testing on PS3 Build 2nd Generation 2TB Modified drive. All posting is normal updated to modern 1st Party Firmware current release. With all variables handled this looks strongly to be a server side issue between hosts. Likely cause is a memory leak or multiple leftover processes of games that should have closed session but have not. Suggested action is to clear current matchmaking queue to avoid cascading issues. Sincerely, Matt. Windows NT Networking and independent game designer.

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  • With this "fragmentation" issue in mind, I thought [u][b]IT[/b][/u] might be character/user related so I tried an experiment yesterday. My third character slot was open so I created a new character. I played for at least 2 hours without any lag, reload, or kick to orbit. When I changed characters to might oldest character I had only one issue. I killed the same 2 vandals three times with head shots and no score was displayed, and they just reappeared in the same spot until I changed positions. My theory is that there are game fragments out there for our characters that do not go away. At a certain point there are so many that the game/server connection becomes confused and cannot connect you to the current game location. The network error is just generic. I need to do more testing to be sure, but so far I seem to be able to play unhindered with my new character after consistent crashing with my other two characters. If other people are able to create a new character and test this theory, we might be able to get enough information for this issue to be resolved. Please try if you can and post you findings here. Thanks Kevin

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