When you jump around as a hunter it's much harder for hobgoblins and vandal snipers to hit you, same with big crowds than it is if you're a titan or warlock, as these two classes you just get sniped to death if you dare glide or jetpack away.
What I think you need OP is this. (I think they will come in HoW)
http://db.destinytracker.com/inventory/item/1865771870
They give you the 3rd jump ability so I presume you can use it on your bladedancer as well but, you can also choose the perk for higher jump height and you would get a combo of higher jump+triple jump.
I really think this is how they will work because it's pretty much the same thing as starfire protocol but with a different utility.
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I agree that the hunter's jump is nice, but I can't reach the same heights that the warlocks and titans do. What I would like, is to have the stats upgraded so they're more noticeable.
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Edited by VIK_DOOM: 1/8/2015 2:45:11 PMYeah well, it's just that every class is different.. I'd like to become invisible but I can't do that unless I switch to hunter lol. Titans' melee range is the shortest of all three, it doesn't really connect unless you're already face to face. I get what you mean but I don't think it's necessary.
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[quote]Yeah well, it's just that every class is different.. I'd like to become invisible but I can't do that unless I switch to hunter lol.[/quote] Yes, there are different perks to different classes. The point remains that the Hunters are supposed to be the quick, agile, stealthy scouts. So we get to go invisible, but why do the less mobile classes run as fast as the agile Hunter, and jump higher. Doesn't sound like the Hunter is the most agile and mobile to me.
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You seem to misunderstand something... more agile doesn't necessarily mean you can jump higher.. the titans have a JETPACK ffs.. and you think you're going to double jump higher than that? The hunter can jump around a battlefield without getting hit or barely while other 2 classes are slower in the air and take a lot more shots.
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It's a thin line, and one hard to reach, which is why I said the other jumps should be nerfed so that Hunters aren't left way behind. The amount of vertical (and horizontal) distance other classes can cover is ridiculous. A more agile person should be able to get higher. Maybe add mantling or something? Trees or a cliff for instance. Is an agile person just going to hop at it? No, they'll climb. What kind of poor scout can't get high up to survey the land?
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Warlock armor isn't it?
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Hunter