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1/7/2015 4:20:17 PM
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Back in your day. If you were old enough to writing the phrase "back in your day" you would remember cheat codes. Cheat codes and god modes, you know the things that let you play through the game with no challenge at all.
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  • i remember those. i also remember how most of those were unlocked. i also remember how you didn't use a cheat to get past a point and continue the rest normal, you used it to have fun in the game world without the constrictions of challenge, but you always went back afterwards and played it normally. my dad once banned me from the super nintendo for a week after i cheated a game i hadn't beaten. it wasn't cool, but at the same time, however flawed the idea of it, i realized that you don't play a game to beat it at all costs, you play a game to be challenged and push your ability, however usless that ability in the real world. meh.

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  • So you accept that cheating in computer games has pretty much existed since the mid 80s, is nothing new and in most peoples eyes as long as its not in thr competative arena is perfectly fine. If you or anyone else wants to cheese to get the gear you need, thats locked away behind an RNG wall that requires no skill just blind luck of the dice, then go ahead. Its a symptom of a problem Bungie created, gear redundancy, content locked behind a players luck, not skill, grind walls etc. Playera cant "earn" the best gear, they can only "earn" more rolls of the dice and to do that will short cut content. It doeant take a genius to work out the problem, or the solution.

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  • Yes it has, but when you say competitive arena, you're talking about a broad range. Destiny is competitive, even if it isn't strictly a competition game. When others get loot by cheating, it affects others (in that often harder to find loot is better loot which can be used to get more loot or kill others in the crucible) but beyond that, it also affects how the game is released. If cheating makes devs look at Destiny and see the community at large cheating, then what do you think the results are? They'll just keep doing what they're doing? No, they'll deter cheating by doing a lot of things with unsavory answers. Make debuffs for those that cheat or make fail-safes that affect the game negatively or make raid loot only specific to raiding or make drops less likely when a player disconnects or leaves and is replaced. The point is there is only one thing that can fix it with everyone happy, make a perfect raid with perfectly tuned gear, which will never happen in any game. The second is put in parameters and spend more time detering cheating than giving us content and cooler more entertaining bonuses for playing. Cheating is only hurting destiny, whether it affects me directly, it's consequences ripple into the quality of the game. Comparing '80s games to always online '10s games is a fallacy.

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