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Destiny

Discuss all things Destiny.
Edited by BsQ EvOLuTiioN: 1/2/2015 3:15:42 AM
79

Why the crucible is broken, In terms of rewards

There should be more RNG, if at all possible

159

RNG Is good for crucible! Random rewards are fair!

162

More skill deserves more reward.... Right?

1270

So, there I am. Firebase Delphi, control. Cool right? Changed to my Arma for the two grenades (striker titan obviously;)) and equip my fresh as -blam!- Mytho that was given to me yesterday (I've got it to the last damage upgrade) and duely equiped my Found verdict. So i had an amazing game to say the least, led my team of scrubs to victory single handed. Not to leave their efforts in the dust, but getting just under 10,000 score is a feat in itself, as I've gotten half the score versus the other 5 team mates. Now, this is irregular for me, because my usual games as of the last month or so consist of good 4-7K scores and 2+ K.D's, but this was good for me. Now, as far as rewards go. I'll let the photo speak for itself. The issue with all of this, is some scrub on the other team managed to pick himself up a Red Death Exotic pulse Rifle. Funny that, the same person who got 2K score on the losing team, got a reward, and it was so bold as to be an exotic. The red death itself is a mediocre exotic at best, but the point stands that RNG in crucible doesn't seem all too fair. Now, before you cry and tell me to man up or stop moaning, my reply? Shut up, please. I'd say by now, 90% would agree that RNG isn't really fair in circumstances where its evident one has lead the team to receive nothing, while a low ranking, noob manages to scrub himself an exotic. Now, i understand some may have the argument that it helps worse players get exotics e.c.t. Thats an idiotic way to reward loot, you shouldn't be given what is meant to be one of the best weapons in the game to someone because they are crap enough to score below a certain amount to qualify for some sort of crap player benefits system. Seems incredibly flawed, at best. In conclusion, I'm not stating that because i kicked the other teams ass, i deserve an exotic. This would also to apply to anyone else who does the same; as that would be silly to receive what is the best class of item in the game because you had a single good game. I'm simply providing an opinion that someone who earns the right to claim a reward should be, especially over that of a lowly scrub scoring a mere 20% of the MVP who led their team to victory. The saying stands, Nothing in life is free. Darn you RNG. (Provide your opinions below on whether or not you think crucible rewards should be less RNG, and more MVP's get rewarded slightly more than their scrubby counterparts) *EDIT- (The photo is bad quality, yes. The person on my team was not the one to receive the Red Death, he just happened to get a crappy Rare Auto rifle, looks similar as the bad quality) *EDIT 2- (Can we like the post, get more people seeing it, its always good to get loads of opinions! Its what a forum is for!)

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  • Ok. Point one: the RNG in this game individualized. Meaning that each character gets an individual roll for rewards completely independent from team play for every event, PvP and PvE. By definition this is fair as there is nothing that others can do that impacts your rolls, both positive and negative. Point two: I do agree that better performance should be rewarded, however in all but one of the Crucible playlists the goal is TEAM play. Yes having the highest score is good and all, but at the end of the match what matters is not individual achievement, but team achievement that determines if the team wins or loses. IMHO Matchmaking PvP feels like a tiny bathroom full of cramped stalls where each one has a glory hole; everyone is so busy trying to fsk everyone else that they lose sight of the objective: winning the match. I would love to see a system where say.... RNG is still individual, that is the worst player could get the best rewards and the top player could get nada but handled like this. Everyone starts off with 1 loot slot. The winning team gets an additional loot slot. The highest scoring player on each team gets 2 additional loot slots, the next 2 highest scoring players get 1 extra loot slot. So the best player on the winning team gets 4 chances for loot, and the worst player on the losing team gets 1 chance for loot. He could still get G-Horn and everyone on your team could get nada, but that is because RNGeebus sent a golden shower your way, not because the system is unfair.

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