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originally posted in: Destiny NEEDS a Healer Subclass
Edited by AWESOME DUDE NJS: 1/2/2015 10:09:10 AM
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Personally, I feel that the song of flame perk is a great team perk but most sunsingers will choose the self rez. I feel that activating the super should automatically trigger song of flame, and provide faster health regeneration or over shields to nearby teammates. And maybe one grenade choice like solar flare, could be thrown to create a healing aoe and have the fastest cool down. To keep it balanced it would do very minimal or no damage at all the enemies. This would be a nice team ability. In addition, the warlocks melee hits anything on the screen( to op!). So maybe the melee could heal teammates. Instead of scorch, maybe something else that has a pretty short cooldown, blink strike with fast twitch fast. U could melee teammates with same range for warlock melee and provide a light over shield or quick constant heal regeneration for a short time. This would make the sunsingers a different and interesting sub class instead of a grenade spam. I feel that all these changes should be choice options for sunsingers so players can be a healer if they want to or be a grenade spam. Also, I feel that the defender should be more of a tank. Maybe abilitys to pull agro and have a good chunk of bonus health. Just my 2 cents
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  • Perhaps the healing factor would be a subsidiary perk to scorch, and the actual melee would do no other effect than a regular warlock melee with no charge. I however definitely didn't say anything on the screen. What I meant was is that it would still have a range and you would have to be near your teammate, but it would have to have some kind of greater range so that the healer could stay stay behind and heal without getting shot, from a doorway for example. Also on a side note: Look at you! A Hunter well versed in the land of Warlocks! Take that Class inequality!

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  • Great input, completely agree. That last part made me laugh lol.

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  • My goal was clear, i executed flawlessly!

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