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Edited by Zealot: 12/31/2014 12:44:45 AM
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I agree for the most part. I'd like to know what you think about the suggestion that the game has been made so shallow so as not to frighten away the casual player. Do you feel that if all your ideas were implemented, the hardcore and avid gamers would love it, but casuals might be overwhelmed? It just seems like the whole mediocrity approach was taken so as to appeal to and not overwhelm the casual gamer and thereby sell more copies.
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  • The game should sell because it's good not because it's appealing to a customer base. WoW sold because it was fun (at least before and during most of the Burning Crusade). I think Bungie is strapped for ideas and raw man power to get the job done but they are grid locked because they don't have a staple income. IF they spent five hundred million dollars on the game and 12 million people bought the game, that leaves them with 220 million dollars gross. Less their wages, insurance, licensing fees, server maintenance, electricity and you start to see why they can't comply with our demands. Bungie not only has less money to work with than they did before but also less time and less money to pay people for their time. Sad news is the Bungie is circling the bung hole, so much for world domination, money OP,

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  • Read the $500m is the investment in the whole franchise, including marketing, for their "10 year plan." Googled "bungie $500 million." So with 12m copies sold, they have made almost half of what they plan to spend back already. They have the cash to do more, but they would have to redo the game at this point to give us more IMO. I'm betting D2 will be different, but don't plan to preorder this time.

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