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Destiny

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Edited by ZEE THE CEO: 12/31/2014 11:20:52 PM
273

10 Reasons Why House of Wolves Will Be A Hard Raid

I've read a few posts that the fallen won't particularly make for a very difficult opponent in the next raid. I beg to differ, and here's why. 10 things to consider... 1. Weapons that track better than any other in the game 2. Invisible Vandals of all kinds (snipers, sword bearers) 3. Teleporting Captains 4. Captains and Vandals that know how to take cover very well 5. Vandals with swords that chase you aggressively 6. Dregs with knives that chase you aggressively (these aren't like dumb thralls) 7. Vandals that know how to snipe very well 8. Servitors that teleport 9. Bosses carry weapons that kill you in one shot 10. Shanks! (pests like harpies!) BONUS: Randal the Vandal has family you haven't met!!! Edit: I didn't even include the fact the fallen know how to run. Vex goblins only walked. Minotaurs would walk fast but not run. So since the fallen run, how much harder will this raid be?
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  • Until Bungie fixes their raid testing none of this matters. They need to go out and hire away the raid developers from very successful raid design teams (immediately hire the Rift raid group), put in place much better internal and community testing, and stop releasing raids not just with bugs but design issues that break any challenge. It looks like we are on a 3 month gear teadmill in this game. Unlike most gear treadmills that last a year or two in other MMOs, every three months is only sustainable if the *reason* for the treadmill is worth it. Broken raids will kill any enthusiasm for 3 or 4X a year gear mills. Fix your end game, Bungie. (great suggestions above, though)

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