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Edited by ZEE THE CEO: 12/31/2014 11:20:52 PM
273

10 Reasons Why House of Wolves Will Be A Hard Raid

I've read a few posts that the fallen won't particularly make for a very difficult opponent in the next raid. I beg to differ, and here's why. 10 things to consider... 1. Weapons that track better than any other in the game 2. Invisible Vandals of all kinds (snipers, sword bearers) 3. Teleporting Captains 4. Captains and Vandals that know how to take cover very well 5. Vandals with swords that chase you aggressively 6. Dregs with knives that chase you aggressively (these aren't like dumb thralls) 7. Vandals that know how to snipe very well 8. Servitors that teleport 9. Bosses carry weapons that kill you in one shot 10. Shanks! (pests like harpies!) BONUS: Randal the Vandal has family you haven't met!!! Edit: I didn't even include the fact the fallen know how to run. Vex goblins only walked. Minotaurs would walk fast but not run. So since the fallen run, how much harder will this raid be?
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  • 1 - It's really easy to dodge those bullets 2 - They aren't exactly invisible, you can see them pretty easily 3 - VoG has enemies teleporting as well and it doens't make impossible to kill praetorians (unless they glitch) 4 - Enemies taking cover won't make a raid harder 5 - Thralls chases you as well and it's only 1 shot to the head + Jumping to avoid being hit 6 - Same as 5 7 - I don't remember vandal snipers taking cover, they just stand there and shoots at you until you kill them 8 - Teleportation again? 9 - What? 10 - Shanks won't be shielded, just like harpies aren't shielded on VoG and Knights aren't shielded on CE. I do think the raid will be the same difficulty as VoG instead of the same difficulty as CE (easy - normal), but I don't think you have good points. After CE, they will probably learn and make more mechanics to make the raid harder.

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