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Edited by ZEE THE CEO: 12/31/2014 11:20:52 PM
273

10 Reasons Why House of Wolves Will Be A Hard Raid

I've read a few posts that the fallen won't particularly make for a very difficult opponent in the next raid. I beg to differ, and here's why. 10 things to consider... 1. Weapons that track better than any other in the game 2. Invisible Vandals of all kinds (snipers, sword bearers) 3. Teleporting Captains 4. Captains and Vandals that know how to take cover very well 5. Vandals with swords that chase you aggressively 6. Dregs with knives that chase you aggressively (these aren't like dumb thralls) 7. Vandals that know how to snipe very well 8. Servitors that teleport 9. Bosses carry weapons that kill you in one shot 10. Shanks! (pests like harpies!) BONUS: Randal the Vandal has family you haven't met!!! Edit: I didn't even include the fact the fallen know how to run. Vex goblins only walked. Minotaurs would walk fast but not run. So since the fallen run, how much harder will this raid be?
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  • I'm calling it now. The boss will be a massive shank. The Father of Shanks will be 500 feet tall and contain within him a shank production factory, constantly churning out wave after wave of the shielded blighters. During the fight you have to enter his body through an exhaust vent and shut down the factory. Only then is he vulnerable to attack while he undertakes internal repairs. Gjallahorns at the ready! Hmm what else could the boss be?

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