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Destiny

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Edited by Melphisthedark: 12/24/2014 3:23:20 AM
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My overview/synopsis of the warlock

[i]Before I start, this is a synopsis of the warlock, I will be doing a synopsis of each class eventually so don't complain! Here I'm detailing how I think the class works after playing it for so long, so it may not all be all 100% accurate, but I like to think it'll be damn close. Feel free to leave your thoughts down below![/i] Due to the mass collapse of the golden age and the invasion of the darkness, people of the traveller have split off into different factions and skill sets. From developing different attributes and preferences towards general combat, these factions can be split off into three different categories: -hunter -warlock -titan All of these develop varied core mental and physical functions allowing for alternative methods by which hostiles can be dispatched. This post will detail the warlock in depth, providing some insight into how the main abilities work. [u]Overview[/u] Warlocks develop heightened cognitive capacities that allow for some basic manipulation of matter at will. This allows these warlocks to transform the world around them into alternative shapes or forms (within very large limitations). Warlocks are stereotypically a logic based class, taking time to formulate plans and are natural leaders (however not true in every case). Warlocks prefer use of a small personal jetpack-like device that provides high maneuverability across horizontal spaces, however sacrifices speed and height. The two main types of warlock are those with an affinity with void light, and thoss with an affinity towards solar light. [u]Voidwalker[/u] The warlocks capable of manipulating void light (or voidwalkers as they like to be known) learn the art of transforming base matter into an unstable ball of what is known as void light (exact properties of this are however unknown). This ball of void light causes a large explosions upon contact with any solid matter, obliterating nearby entities. Though by nature unstable, it can be shaped and manipulated once formed by the more adept voidwalkers, allowing for multiple forms or affects to be created. An example of this would be that a voidwalker could cause the ball of void light to become far too unstable, creating a small temporary singularity (known as a vortex) that eats away at whatever is inside it. Other examples are the ability to form three of these balls at once, or the ability to provide a more stabilised launch. These voidwalkers also learnt the art of manipulating their own matter with void light, allowing for short distance materialisation. (A skill adapted to utilise arc light and transferred to hunters at an unknown date). [u]Sunsinger[/u] The warlocks capable of manipulating solar light (also known as sunsingers) learn from an early age how to "charm" solar light into enacting their will. This "charm" is refered to internally as a form of song, however it more closely resembles a meditational state within which warlocks channel solar energy within themselves, allowing them to manipulate their own body to their will. This allows for increased regeneration of offensive ordinance, modifying the skin with solar light to negate some damage and even, in some cases, allow for the warlock to bring themselves back to life after death. Sunsingers are also able to temporarily provide some, albeit restricted, form of increased regeneration of offensive ordinace by "singing" to their comrades. This is however quite dangerous as it involves the manipulation of another person's being, and therefore mustn't provide too much solar light into the comrades body, incase of an incident. Further use of solar light allows sunsingers temporary flight by providing small solar winds beneath the warlocks feet (caught by makeshift "wings" to allow for flight). Edit: added some more hashtags to make this thread easier to find

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