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Destiny

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12/7/2014 8:20:56 AM
27

Destiny 2 Should Have?

With Bungie moving forward with Destiny 2. What do you think should be in it? I was thinking for some new class ideals. A Necromancer with a super that revives all team members and gives a damage boost. Or summons undead guardians to fight at your side for 30 seconds. Also no more 1 exotic at a time. Maybe have hybrid exotics: rare exotics that you can equip more then one at a time, and have its color scheme be half purple and half yellow.

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  • What I hope Destiny 2 won't do is overly cater to a new audience just joining in. It should feel like a continuation of 1 not a reorientation so we can all be on a level playing field. Though I highly doubt they're gonna say "hey veterans from 1 here's a all 34+ content... Everyone new, go buy Destiny 1." I've spent so much time grinding my stats bc I don't want to get left behind in this "mmo" but I don't think that's gonna be worth worrying about. Realistically, D2 will likely be overly accessible to newcomers (makes sense sales-wise) with only a couple high level missions... like 2... And a raid... Also, I'd like to see missions with difficulty that isn't so based on increasing enemy armor/ damage output. They need to get creative with missions and battles, I haven't felt any sense of accomplishment in the game. I'm not including raid, just talking about the dozens of missions/patrols/public events/etc. lacking interesting mechanics and level designs.

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