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#feedback

Edited by Beyond Evolution: 12/3/2014 3:09:18 AM
400

BNG: Why did you remove Materials for Marks?

When I 1st read the patch notes I was excited to see the addition of Marks for Upgrade Materials. Finally I would have something else to spend my excess Vanguard marks on. I always like when games offer you options. If you needed extra marks, you could exchange some materials, now if you need extra materials you could trade in some marks. Of course, that excitement was quickly dashed when I discovered that you REPLACED the (Materials for Marks) with the (Marks for Materials). Why? Do you guys have some personal grudge against choices and options? Why does everything have to be [b]one way OR the other[/b]. Why won't you provide multiple options instead of limiting us to just one? Why can't you let your players decide what they prefer to do instead of forcing everything to be all or nothing? Instead of letting people choose if they want to play PvP or PvE, you seem to be trying to push people into both. * Why not just let people enjoy the parts of Destiny they love without punishing them for it? * By replacing the material exchange, people have no choice but to run the crucible if they want to purchase anything from the faction vendors. Where before, if you didn't want to run the crucible, you could farm some materials, trade them in for marks, than spend them on the faction vendors. Well, not anymore... I just don't understand. * Why couldn't you just remove the (reputation/glimmer) gains and leave the option to trade materials for marks? At an exchange rate of 5 to 1, would being able to swap one type of Mark for another really have been so bad? * * You provided so many great new ways to aquire extra materials, than took away the only other feature they could be used for. * [url=http://www.sonyrewards.com/en/browse/catalog/PlayStation/PlayStation-3-Games?sku=DESTINYPS3]Sony online store[/url] [url=https://store.xbox.com/en-AU/Xbox-One/Games/Destiny/212b4dcb-549a-452b-9fe8-51748c1f7e07]Xbox online store[/url][quote]Destiny is a next generation first person shooter featuring an unprecedented combination of cinematic storytelling, cooperative, competitive, and public gameplay, and personal activities that are woven into an expansive, persistent online world. Venture out alone or join up with friends. The choice is yours. Personalize and upgrade every aspect of how you look and fight with a nearly limitless combination of armor, weapons, and visual customizations. Take your upgraded character into every mode, including campaign, cooperative, social, public, and competitive multiplayer. Explore the ancient ruins of our solar system, from the red dunes of Mars to the lush jungles of Venus. Earn and wield incredible weapons and powers to defeat your enemies. Reclaim all that we have lost. Become Legend.[/quote] * The best way to make players happy is to give them more choices, not less. It doesn't have to be one exchange OR the other, with a few adjustments you could have both. * *[edits]*

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  • I just discovered the change this morning when I noticed instead of getting marks on the exchange, I lost marks. I too feel as though there is this push toward PvP. I also think that when people do start camping in Crucible, letting themselves be killed over and over just to pick up marks, eventually the people who enjoy PvP will start complaining and Bungie will conclude that they really can make the game enjoyable for both PvP and PvE players. I don't know if Bungie pays attention to this stuff or not, but I'm going to type out a few suggestions anyway: Exotic Weapon Bounties: Of the 5 bounties, 3 of them require you to play the Crucible. Here's a crazy idea: Have 9 possible exotic weapon bounties that require Crucible play, and 9 that do not. Why 9? One for each weapon type, Pulse Rifle, Scout Rifle, Hand Cannon, Auto Rifle, Shotgun, Fusion Rifle, Sniper Rifle, Machine Gun, Rocket Launcher. If RNGesus calls your number and you get an Exotic Weapon Bounty, you get to choose which bounty you take on, knowing upfront whether or not the tasks are geared toward PvE or Crucible. Imagine, giving your players a choice! Matchmaking for Daily Heroic, Weekly Heroic and Nightfall. I keep reading comments from people who try to make the argument that Destiny was designed to be a "social" game. Really? Then why can't I go to the "social hub" of the game and talk to other players for the purpose of building a fireteam? Why do I have to go to Reddit, Bungie.net or anywhere else to post on forums begging for people to add me to their friends list? Or.. did Bungie expect me to hound my "real world" friends to buy Destiny and hope they like it so I can build a fireteam that way? Seems to me, the faster way would be to allow MatchMaking, just like the Strike Playlist. That gives players the opportunity at least meet other people who are actually playing the game and form fireteams through those interactions. Look, I enjoy this game. This is the first time I've posted anything close to a complaint. But I am beginning to feel like many, many other players that Bungie has their own agenda and that they believe they will force us to conform to that agenda and make us thank them for allowing us to pay for the privilege.

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