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#feedback

Edited by Beyond Evolution: 12/3/2014 3:09:18 AM
400

BNG: Why did you remove Materials for Marks?

When I 1st read the patch notes I was excited to see the addition of Marks for Upgrade Materials. Finally I would have something else to spend my excess Vanguard marks on. I always like when games offer you options. If you needed extra marks, you could exchange some materials, now if you need extra materials you could trade in some marks. Of course, that excitement was quickly dashed when I discovered that you REPLACED the (Materials for Marks) with the (Marks for Materials). Why? Do you guys have some personal grudge against choices and options? Why does everything have to be [b]one way OR the other[/b]. Why won't you provide multiple options instead of limiting us to just one? Why can't you let your players decide what they prefer to do instead of forcing everything to be all or nothing? Instead of letting people choose if they want to play PvP or PvE, you seem to be trying to push people into both. * Why not just let people enjoy the parts of Destiny they love without punishing them for it? * By replacing the material exchange, people have no choice but to run the crucible if they want to purchase anything from the faction vendors. Where before, if you didn't want to run the crucible, you could farm some materials, trade them in for marks, than spend them on the faction vendors. Well, not anymore... I just don't understand. * Why couldn't you just remove the (reputation/glimmer) gains and leave the option to trade materials for marks? At an exchange rate of 5 to 1, would being able to swap one type of Mark for another really have been so bad? * * You provided so many great new ways to aquire extra materials, than took away the only other feature they could be used for. * [url=http://www.sonyrewards.com/en/browse/catalog/PlayStation/PlayStation-3-Games?sku=DESTINYPS3]Sony online store[/url] [url=https://store.xbox.com/en-AU/Xbox-One/Games/Destiny/212b4dcb-549a-452b-9fe8-51748c1f7e07]Xbox online store[/url][quote]Destiny is a next generation first person shooter featuring an unprecedented combination of cinematic storytelling, cooperative, competitive, and public gameplay, and personal activities that are woven into an expansive, persistent online world. Venture out alone or join up with friends. The choice is yours. Personalize and upgrade every aspect of how you look and fight with a nearly limitless combination of armor, weapons, and visual customizations. Take your upgraded character into every mode, including campaign, cooperative, social, public, and competitive multiplayer. Explore the ancient ruins of our solar system, from the red dunes of Mars to the lush jungles of Venus. Earn and wield incredible weapons and powers to defeat your enemies. Reclaim all that we have lost. Become Legend.[/quote] * The best way to make players happy is to give them more choices, not less. It doesn't have to be one exchange OR the other, with a few adjustments you could have both. * *[edits]*

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  • I, for one, think it's a good article with a valid point, too much control over what a player chooses to do with his or her time. I hate the crucible, and I never was a big fan of call of duty pvp so I only play the pve stuff, strikes, raids , ect. While doing dailies, and patrol I would also get whatever material I could find and use it to buy crucible marks or when I was only a few vandgaurd marks short of something I could get them from the exchange instead of running though a mission, strike or something. Bungie is starting to remind me of Apple inc. if they don't stop trying to control every facet someone's going to jailbreak their shit. So to Bungie I say, "leave the playing to the players", you guys made a hell of a game, now let people play it the way they want.

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