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#feedback

Edited by Beyond Evolution: 12/3/2014 3:09:18 AM
400

BNG: Why did you remove Materials for Marks?

When I 1st read the patch notes I was excited to see the addition of Marks for Upgrade Materials. Finally I would have something else to spend my excess Vanguard marks on. I always like when games offer you options. If you needed extra marks, you could exchange some materials, now if you need extra materials you could trade in some marks. Of course, that excitement was quickly dashed when I discovered that you REPLACED the (Materials for Marks) with the (Marks for Materials). Why? Do you guys have some personal grudge against choices and options? Why does everything have to be [b]one way OR the other[/b]. Why won't you provide multiple options instead of limiting us to just one? Why can't you let your players decide what they prefer to do instead of forcing everything to be all or nothing? Instead of letting people choose if they want to play PvP or PvE, you seem to be trying to push people into both. * Why not just let people enjoy the parts of Destiny they love without punishing them for it? * By replacing the material exchange, people have no choice but to run the crucible if they want to purchase anything from the faction vendors. Where before, if you didn't want to run the crucible, you could farm some materials, trade them in for marks, than spend them on the faction vendors. Well, not anymore... I just don't understand. * Why couldn't you just remove the (reputation/glimmer) gains and leave the option to trade materials for marks? At an exchange rate of 5 to 1, would being able to swap one type of Mark for another really have been so bad? * * You provided so many great new ways to aquire extra materials, than took away the only other feature they could be used for. * [url=http://www.sonyrewards.com/en/browse/catalog/PlayStation/PlayStation-3-Games?sku=DESTINYPS3]Sony online store[/url] [url=https://store.xbox.com/en-AU/Xbox-One/Games/Destiny/212b4dcb-549a-452b-9fe8-51748c1f7e07]Xbox online store[/url][quote]Destiny is a next generation first person shooter featuring an unprecedented combination of cinematic storytelling, cooperative, competitive, and public gameplay, and personal activities that are woven into an expansive, persistent online world. Venture out alone or join up with friends. The choice is yours. Personalize and upgrade every aspect of how you look and fight with a nearly limitless combination of armor, weapons, and visual customizations. Take your upgraded character into every mode, including campaign, cooperative, social, public, and competitive multiplayer. Explore the ancient ruins of our solar system, from the red dunes of Mars to the lush jungles of Venus. Earn and wield incredible weapons and powers to defeat your enemies. Reclaim all that we have lost. Become Legend.[/quote] * The best way to make players happy is to give them more choices, not less. It doesn't have to be one exchange OR the other, with a few adjustments you could have both. * *[edits]*

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  • Absolutely agree with this post. Luckily, I'd just turned in most of my materials just before the patch or I'd have been left with around 400+ of *each* material that are *now* next to useless because the armor/weapons I use commonly are almost all fully upgraded. I personally don't understand the need to purchase materials from vendors, at all. It's not like they were hard to get in the first place. You could easily grab ~50 of nearly any type in 30-45 minutes if you know where to look, or simply joined up with other folks doing the runs to find the nooks and crannies where the chests were. At any rate, it was easy to get enough when an armor/weapon upgrade required them. The chest farming groups are (were) one of Destiny's few social activities that didn't involve shooting each other in the head. Certainly seemed to be a lot less people in the patrols since the patch. So much for the point, dance, and wave conversations. Heh. Chest runs certainly took less time to generate 10 materials than it does to generate the 5 crucible marks now needed to buy 10 materials. So now instead of actually spending the crucible marks on Legendary items, which most people are probably only dismantling for shards/energy at this point, we're buying materials that could have easily farmed? *stupid* The only real reason to look for chests anymore is for the rare blue, and exceptionally rare purple, engrams for the Cryptarch but they went and nerfed the faction you get from handing those in too so now it takes even longer to level him up. *sad* I mean, *nobody* farmed chests for the green crap that just gets dismantled constantly, did they? If they wanted to get rid of the chest run, they could have simply had MOBs randomly drop materials, or had weapons and armor randomly produce materials during dismantling. Another fix I can see is to have vendors accept materials in exchange for energy or shards at a *reasonable* exchange rate.

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