Destiny lore? You do realize all of that was nerfed and is no longer canon for the game we actually got, right?
What [i]is[/i] in the game, aside from their affiliation with Crucible matches, is that the Factions also sponsor Patrol missions, i.e., PvE. So, Nope, they were no longer [b]just[/b] for the Crucible.
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I didnt say its just the crucible. I say they play a big part of it in Crucible and by that, you earned marks from participating in it. In patrol they reward you with reps. This is so funny, guardians earning their gears by picking spinmetal on earth running in circles for hours.
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See. This is the same image all of you seem to imagine. That the folks who are missing this feature [b][i]only[/i][/b] farm for materials the whole time. And while a few [i]might[/i] (all power to them), most PvE'ers farm for materials while they're doing other activities. It was an added perk for us. For example, kill off a squad of dregs and their Reaver Vandal, and then turn around and see... -- oooo, Spin Metal, or Helium Filaments! Coool! Grab the mats and run off to the next conflict. Harmless. But now? Unless its to upgrade a weapon, what's the freaking point? I don't need the material but from one location to upgrade my gear, so that means there's less to enjoy about the other planets. In the end, why the F*** would Bungie [i]diminish[/i] the game? It was one feature not hurting anybody. Why subtract? There were a hundred different way to have resolved this.