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#feedback

Edited by Beyond Evolution: 12/3/2014 3:09:18 AM
400

BNG: Why did you remove Materials for Marks?

When I 1st read the patch notes I was excited to see the addition of Marks for Upgrade Materials. Finally I would have something else to spend my excess Vanguard marks on. I always like when games offer you options. If you needed extra marks, you could exchange some materials, now if you need extra materials you could trade in some marks. Of course, that excitement was quickly dashed when I discovered that you REPLACED the (Materials for Marks) with the (Marks for Materials). Why? Do you guys have some personal grudge against choices and options? Why does everything have to be [b]one way OR the other[/b]. Why won't you provide multiple options instead of limiting us to just one? Why can't you let your players decide what they prefer to do instead of forcing everything to be all or nothing? Instead of letting people choose if they want to play PvP or PvE, you seem to be trying to push people into both. * Why not just let people enjoy the parts of Destiny they love without punishing them for it? * By replacing the material exchange, people have no choice but to run the crucible if they want to purchase anything from the faction vendors. Where before, if you didn't want to run the crucible, you could farm some materials, trade them in for marks, than spend them on the faction vendors. Well, not anymore... I just don't understand. * Why couldn't you just remove the (reputation/glimmer) gains and leave the option to trade materials for marks? At an exchange rate of 5 to 1, would being able to swap one type of Mark for another really have been so bad? * * You provided so many great new ways to aquire extra materials, than took away the only other feature they could be used for. * [url=http://www.sonyrewards.com/en/browse/catalog/PlayStation/PlayStation-3-Games?sku=DESTINYPS3]Sony online store[/url] [url=https://store.xbox.com/en-AU/Xbox-One/Games/Destiny/212b4dcb-549a-452b-9fe8-51748c1f7e07]Xbox online store[/url][quote]Destiny is a next generation first person shooter featuring an unprecedented combination of cinematic storytelling, cooperative, competitive, and public gameplay, and personal activities that are woven into an expansive, persistent online world. Venture out alone or join up with friends. The choice is yours. Personalize and upgrade every aspect of how you look and fight with a nearly limitless combination of armor, weapons, and visual customizations. Take your upgraded character into every mode, including campaign, cooperative, social, public, and competitive multiplayer. Explore the ancient ruins of our solar system, from the red dunes of Mars to the lush jungles of Venus. Earn and wield incredible weapons and powers to defeat your enemies. Reclaim all that we have lost. Become Legend.[/quote] * The best way to make players happy is to give them more choices, not less. It doesn't have to be one exchange OR the other, with a few adjustments you could have both. * *[edits]*

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  • i just played on my gf account doing crucible for the marks. i walked in circles around the spawn point and shot up in the air. i did not care who won or lost, i was just there to get the marks. i got my 2 marks, now i only need 63 more to buy that pair of legendary gauntlets. that is only 35 more pointless matches when i could have been walking on venus picking up spirit bloom and having FUN. i could be drunk sniping cabal heads on mars as i slowly walk my way around the relic iron route. i could be bladedancing my way around the moon getting ascendant materials (or motes of light) to upgrade her legendaries from public events between times i could collect helium. and if i have vanguard marks from any strikes i do i can buy any materials i need to upgrade her guns and armor if i do not have enough left over from selling what i collected. but NO, they killed pvE, so i will have to see you in the crucible along with several thousand of my pissed off pvE-only players. you could pray really hard that we are not on your team, or bungie could add back in materials for marks, either one will do just fine. the pvP players hated farming pvE for upgrade materials and you gave them the option to buy them, but in doing so you oddly took away the pvE players ability to sell materials for marks and forced us to play pvP. well, you got what you got, a bunch of useless pvE players clogging up Crucible just to get marks. Even Lord Shaxx is pissed off about us being in there. is it really that hard to add four more slots to the UI? the code for selling materials for marks was already there. the exchange rate is fine since exploiting it only loses you marks. take away the rep if you are worried about that being exploited. just let the pvE players collect the collectables and sell them for marks like before and continue to the pvP players buy their upgrade materials like they do now. and everybody will be happy. in their own little world. or miserable in what used to be the crucible. love, linhue "cayde-6 wants to meet. bring a side arm."

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