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#feedback

Edited by Beyond Evolution: 12/3/2014 3:09:18 AM
400

BNG: Why did you remove Materials for Marks?

When I 1st read the patch notes I was excited to see the addition of Marks for Upgrade Materials. Finally I would have something else to spend my excess Vanguard marks on. I always like when games offer you options. If you needed extra marks, you could exchange some materials, now if you need extra materials you could trade in some marks. Of course, that excitement was quickly dashed when I discovered that you REPLACED the (Materials for Marks) with the (Marks for Materials). Why? Do you guys have some personal grudge against choices and options? Why does everything have to be [b]one way OR the other[/b]. Why won't you provide multiple options instead of limiting us to just one? Why can't you let your players decide what they prefer to do instead of forcing everything to be all or nothing? Instead of letting people choose if they want to play PvP or PvE, you seem to be trying to push people into both. * Why not just let people enjoy the parts of Destiny they love without punishing them for it? * By replacing the material exchange, people have no choice but to run the crucible if they want to purchase anything from the faction vendors. Where before, if you didn't want to run the crucible, you could farm some materials, trade them in for marks, than spend them on the faction vendors. Well, not anymore... I just don't understand. * Why couldn't you just remove the (reputation/glimmer) gains and leave the option to trade materials for marks? At an exchange rate of 5 to 1, would being able to swap one type of Mark for another really have been so bad? * * You provided so many great new ways to aquire extra materials, than took away the only other feature they could be used for. * [url=http://www.sonyrewards.com/en/browse/catalog/PlayStation/PlayStation-3-Games?sku=DESTINYPS3]Sony online store[/url] [url=https://store.xbox.com/en-AU/Xbox-One/Games/Destiny/212b4dcb-549a-452b-9fe8-51748c1f7e07]Xbox online store[/url][quote]Destiny is a next generation first person shooter featuring an unprecedented combination of cinematic storytelling, cooperative, competitive, and public gameplay, and personal activities that are woven into an expansive, persistent online world. Venture out alone or join up with friends. The choice is yours. Personalize and upgrade every aspect of how you look and fight with a nearly limitless combination of armor, weapons, and visual customizations. Take your upgraded character into every mode, including campaign, cooperative, social, public, and competitive multiplayer. Explore the ancient ruins of our solar system, from the red dunes of Mars to the lush jungles of Venus. Earn and wield incredible weapons and powers to defeat your enemies. Reclaim all that we have lost. Become Legend.[/quote] * The best way to make players happy is to give them more choices, not less. It doesn't have to be one exchange OR the other, with a few adjustments you could have both. * *[edits]*

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  • Sorry for double posting but I believe this is a relevant general response to the subject on hand and the many pvp people who apperantly doesn't get why this is such a strong matter for many of us, I gave this response in a sub string; "A lot of players don't pvp. Four top trending threads in one day with 1700+ responses on this subject alone underscores this. A lot of us don't raid either - this essentially leaves us at max level 29 and it's okay - you don't need to go any higher. But raiding and pvp are where most legendary/exotic drops are found. If we, the non-pve'ers, want to progres levelwise and get appopriate gear we're basically stuck with buying it. Now we only have 100 marks per week and one weapon vendor and one armor vendor. The pvp crowd have these too and 3 other factions and a possible 100 marks extra per week. You could say just pvp. NO! Assuming that you pvp, what if bungie decided that before every crucible match you had to complete a random story mission? That would suck! Bungies official vision was to make a game that caters to everyone, pve and pvp, and encourage but not force either gametype. We casual pve'ers shouldn't meet a locked door or get forced into doing something we don't want to. The grinding for (pvp)faction-gear isn't exactly hilarious, but in my experience, general looting and farming while pve will weekly gain me about 60-80 crucible marks when vendored - thus giving me acces to all faction gear like the pvp crowd - just by playing the game (pve) - the pvp crowd also have acces to strikes/raids where you get vanguard marks. All this basically boils down to bungie alienating the pve crowd - if you don't feel affected or mainly pvp and raid, why are you here? Why would you take away a large playerbases options if it don't affect you personally? As mentioned before these threads have risen very hastely - we're passioned about the game and not a small percentage."

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