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Edited by Vorpal Sword: 12/2/2014 4:56:00 PM
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I just started a new [url=http://www.bungie.net/en/Forum/Post/81778807/0/0/1]topic[/url] on this, but here's the short version. If you could both buy and sell materials from the faction vendors, you'd be able to trade Crucible marks for Vanguard marks (or vice-versa) at a 10:1 rate, exchange one material for another at a 5:1 rate, and spend marks to gain reputation at an effective rate of 40 marks per 25 rep. None of those things were possible before the patch, and it seems likely that one or more of them was a balance concern for Bungie. [EDIT: Beyond Evolution is right; converting marks to marks is 5:1 just like converting mats to mats.]
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  • Given that your mark intake is capped at 100 a week, this means that every week you could: - Run yourself ragged in the crucible in order to get vanguard marks equivalent to four strikes - Play twenty strikes in order to get crucible marks equivalent to seven matches or running round the Scablands eight times - spend an hour farming spinmetals to get the same results as spending fifteen minutes farming spirit blooms You can't even use it as an inefficient way of storing marks for later, as converting them back counts towards your weekly cap.

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  • I'm not saying that, on an individual basis, any of these is a great trade--a 5:1 exchange rate isn't actually all that favorable. The red flag for me is actually the boost to reputation gain.

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  • There's no appreciable boost to reputation gain, though: if you run the math, marks convert to rep at 1:1, meaning if you throw away every mark you earn, you get 200 more rep a week. That's diddly-squat. You can get that in under an hour by killing eight patrol targets.

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  • First, it's not 1:1. You can spend 50 marks to get 100 mats, which convert back to 10 marks and +50 rep. That's 40 marks for 50 rep, which is 1.25:1. (Apparently I initially screwed this up in my post, too, so we were both wrong.) Second, it's not nothing. There are lots of players who've hit the endgame and have nothing meaningful to spend their marks on anymore; allowing both buying and selling of materials gives them something to buy--another 200 rep per week before the nightfall bonus, in exchange for a currency they weren't using anyway. Finally, though, the problem is that materials drop from patrol bounties and daily missions now, at a rate of 26 per day. So it's an extra 100-125 rep per week for doing nothing at all, [i]before[/i] you factor in rep gain from spending marks. I don't know how carefully they've planned out the reputation economy, but I think it's plausible that an extra 200+125 per week might have made someone over there nervous.

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  • I didn't say it was nothing, just that it was so small as to be disregardable. 240 reputation. In a week. 240 a week, at the cost of discarding all your marks. 240 reputation is less than two hours gameplay. At that rate, it would take thirty weeks (longer than Destiny has been running for) to get to level three with a vendor.

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  • It's a 10:1 Materials for Marks, which would end up being 5:1 Mark for Mark.

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  • Kill the rep gains, and all you wiuld have is a 5 to 1 Mark exchange. Doesn't seem unreasonable since before the patch you had an optional way to aquire whatever marks you wanted.

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