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12/1/2014 10:15:16 PM
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The separation of PvP and PvE marks is standard practice in MMO style games
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  • Yeah I just wonder if that was one of the things that needed to be picked up in this game. They seem to overlap the PvE and PVP portions maybe a little more then other MMOs (idk honestly not really an MMO gamer) so I wonder what would have been the harm in only have 1? Again I'm coming at it as an outsider to the MMO world

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  • So, if they had one reward system, it would make PvP and PvE the same world. It's all just coding, and once they become the same world then Nerfing or buffing something applies to the whole game instead of just one aspect. Since it seems that it doesn't work anyway, they should probably just have a single reward system lol.

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  • Yeah I guess that was what I was trying to say. It seems like everything done in one effects the other (even faction reps) so the two currencies doesn't make a lot of sense.

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  • Keep in mind that bungie is new to this whole style of gameplay. They really should have gotten better help than Activision. Even though blizzard is now Activision it really seems like blizzard didn't even help them lol.

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  • Well unlike destiny most MMO style games completely separate the two for good reason. Destiny seems like they attempted to do so but failed. You see, in other MMO style games PvP remains basically a different world than PvE. The reasoning is so that they can separately tweak one, or the other(which destiny has failed at doing). This eliminates problems that would come from say Nerfing the mytho, if PvP and PvE were seperate, then the Nerf associated with the mytho would have only applied to the PvP world. In that case the instant you step foot in an arena, the damage would be nerfed, but only when you're going into PvP. This would leave the mytho preforming normally for PvE. Where destiny went wrong with this I have no idea, considering all signs lead to them trying to keep them seperate.

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