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Edited by Sargentpowder: 11/30/2014 4:42:34 AM
32

Meg's list of nerfs for DeeJ.

Hello. My name is Meg. Today I will be giving you the last list of nerfs we need. This message is mostly for DeeJ and the deva team. I know that 100% of the community backs me up here. So let's get right to it. First off. Sparrows. They need a serious nerf. They are way to fast. We as players want to experience what is around us. The land. The view. With the speed of the sparrows that is hard to do. If you dropped all sparrows speed by half it would be great. You can even drop the shield a bit. Class supers. Every class has 2 supers. Everyone is way to OP. These supers should be removed from the game completely. This would balance PVP and PvE. Auto rifles. These all shoot way to fast. We want an auto rifle but not one with a crazy rate of fire. If you keep guns like doctor nope in the game, you need to reduce the impact. Each shot should do like 3 damage per shot. The slower auto rifles should just be slower. Maybe 1 shot a second at most. Scout rifles Scout rifles are OP because like auto rifles, they shoot to fast. Scout rifles should only be able to fire about 1 shot per 3 seconds. The damage output is fine on these weapons, just change the speed. Hand cannons Way to OP. These need to be completely removed from the game or have there impact dropped to almost nothing. No one is happy with TLW or any other hand cannon is PVP. Snipers Snipers should be reloaded per shot. This 6 rounds a clip thing is outrageous. VoG We should be able to push atheon off. That was the way 99% of us were able to kill him. He is almost impossible now. atheon on hard mode should push him self off. We just beat the raid on hard and now we need to kill him? No way. He should just kill himself and give us our reward. Edit. Forgot to add this. Thankfully smith5084 reminded me. Atheon... It should take no more than 9 or 10 shots to bring him down... Also, the Pretorians should be much slower and shoot rainbows and unicorn farts... Hobgoblins should be armed with hugs, but not bear hugs... And if we are going to keep being "marked" a thing, it should affect our sense of smell, not sight... Rockets. OP. Remove from the game. Fusion rifles They charge to fast. Bring the charge rate to 30 seconds per shot. It's a one shot kill in PVP. It should be treated like one. Pulse rifles Pulse rifles are right in between scout and auto rifles. They are probably the most OP class of primary in the game. For these guns there are 2 choices. Remove them from the game, or 2 instant shots per 12 seconds. It only makes sense. How can you do 3 shots instant every 1/2 second. Way OP. Shotguns. Shot guns in PVP are so OP. They should be removed. In PVE they are almost alright. The impact needs to be reduces by 78.4% in PvE and not aloud in PVP. Heavy machine guns. These fire way to fast and have way to much impact. You need to lower both the rate of fire and impact. I say 1 shot per second and around 7 damage per shot. That is the only way to make these weapons balanced in PVP and PvE. Story mode. It's way to long. Mars should be removed. There is no point to that planet anyways. Venus should hold VoG and nothing else. Weapons that need to be completely removed due to to much power. Pocket infinity. Thorn The Last Word Suros regime Ice breaker Plan C Hawk moon Bad juju Gjallarhorn Red death I'm sure I have missed a few things. Please feel free to add some and I will edit the post. Thank you DeeJ for giving this a look. You guys got some work to do. Edit 1. Name and pulse rifles. Edit 2. Hmg, some VoG and shotguns.
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