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Destiny

Discuss all things Destiny.
11/27/2014 8:05:30 AM
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The Failings of Bungie: You May (Not) Become Legend

After having played destiny for a good few weeks (Bungie shows a good six and a half or so days of in-game time), I felt driven to write up a critique on its major failings. These are both from my personal experiences and the experiences I've read online from others. This is a two part critique on the areas I feel Bungie has failed the most, though they result in the same thing. But before I begin, I'd like to say that Destiny is a good game. It's just that it could have been so much more... Destiny: become legend. Or rather, Destiny: become whatever is given to you and feel grateful. When I first went through the story, everything was new and somewhat exciting, but not only that, everything was different. Guns ran through my hands like water, and I experienced a wide variety of perks and stats and looks. But when I reached level 20, this all came to a halt. Guns no longer ran thorugh my hands. Instead, I was devoid of anything new, anything likable. Eventually, I found Xur, the Vanguard store, and the factions, and I began my quest to become like everyone else. The armor didn't have stats I liked, but I needed the light. They didn't have the perks I wanted, but I needed the light. It was going to take weeks to earn the marks to buy them, but I needed the light. At first, I didn't upgrade any of the vanguard pieces because I hated them. I held onto my energies and shards like scrooge with his precious gold, but in the end: I needed the light. By now, I've become much more pliable: I don't scrimp my ascendent materials, because more likely than not, what I want is never going to happen. Destiny has turned me into a pessimist. Whatever happened to "Become Legend?" Look at the legends in game. Kabr refused to be bowed down, and ripped the face off of a Gorgon to make a shield. What a guy. Toland pursued knowledge to the bitter end, eventually going mad. Dredgen Yor felt darkness embracing him, and decided to embrace it back. Me? I'm a nobody. A nobody in a sea of nobodies doing nobody things and buying nobody items. We run the same nobody quests and strikes and turn in the same nobody bounties. We're not legends: we're nobodies. When I look at my fellow warlocks, I see my face on every one. The one who molded my character molded each and every one of them, and we all look the same and use the same weapons. Everyone wears the voidfang vestments nowadays. There's no reason not to, and more likely than not, it's one of the few exotics they've had the chance to own. Guns? They're so rare, just like the armor. You either buy what Xur is selling or buy from a faction. End of story. You're "Legend." I don't feel legend. I don't feel unique. I feel empty. Which leads to my second point, which is the fullness of Destiny. No, this is not about the story. This is about the dichotomy of what I have been told and what truly is. They tell me that we are on the losing side. Earth, Mars, Venus, the Moon, the rest of the known universe: all are held in a stranglehold by the darkness. The earth is empty. The moon is calm. Where is the chaos? Where is the overwhelming darkness? Where is the need for guardians? Patrol feels so empty. I stroll through the hive for no reason. I collect spinmetal plants under gunfire because I simply don't care. If they tell me Mr. Nexus has overstayed his welcome on Venus, I deliver an eviction notice. Aksor broke his curfew? Reign him back in. The Psions got out? Put a belt to their backside. A phrase comes to mind "Born too late to explore the world, too early to explore the universe." This is what playing destiny feels like. The fall seems so interesting, but it's over and done. People like Kabr and Toland and Dredgen played their parts. On the flipside, the impending darkness is too far away to be dealt with, too remote to encounter. Our guardians live in a time of peace, striving not to survive, but to simply find adventure wherever they can. Guardians are not legends: they are bored. Strikes are boring. The dailies are boring. Patrol is boring. In the end, you do your weekly, your nightfall, your dailies, your raid, and your farming, and that's it. Evil doesn't care, and neither do you. You're both just going through the motions. The fallen aren't actually maintining strength on earth, they just want to look like it. The hive don't actually care about the moon, they just felt like building a fortress. The cabal don't really care that you're on mars, they just get their jollies from shooting off explosives. You're not really in a struggle for your life against the forces of darkness, you're just doing whatever you feel like. Where are the front lines to this great battle? Commander, send me to the front! I want action! I want to feel like I'm making a difference in this universe! I don't want to be an errand boy any longer! I don't want to post any more eviction notices! But there is no war. There is only mundanity and repitition. There is a faceless darkness that is halfheartedly taking over the universe. It will take over the last bastion of men not by force, but by boring us to death. Conclusion: I am a nobody being bored to death by a faceless entity. I'm the futuristic, space magic-ey equivalent of a man-child in his grandma's basement thinking he's sticking it to the man. In reality, I'm doing nothing, and the man doesn't care. I want to feel like I am the master of my own destiny, not like I'm living off the charity of Lakshmi (though she is very charitable, and I love her for it) and Lord Saladin (ty for the boots and gloves m8, appreciate it). I want to feel like the darkness truly is trying to destroy mankind, not like it's sitting on its respective planets, sipping martinis. [b]I want to feel not only like I'm making a difference, but that there's a difference that needs to be made. [/b]

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  • You got a point but even people get accustomed to chaos. There really is a fine line between too much going on and too little

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  • I absolutely agree with this post. The feeling you get while playing a game is the most important aspect in my opinion. There should be a sense of darkness, danger, and chaos! You should feel like the world(universe) is is being taken over and that you truly are humanity's last hope. The only game that I have truly felt this in was the first gears of war. That game was so dark and gritty. The enemy's actually gave you a sense of fear. I truly felt like the death of all mankind was near and I was all that stood in the way.

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  • Edited by cyrus f51618: 11/27/2014 10:14:29 AM
    Simple solution: Stop playing. Trade this empty shell of a game in and buy something with story. Get Dragon Age: Inquisition. 100s hours + of real content, of real story and of fascinating characters which do matter. Ah and before I forget it: BioWare doesnt force the pvp down everybodys throat. Feel free to enjoy a campaign without bugging you with stupid pvp-missions.

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    5 Replies
    • You know the game is not over right?

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    • So tell me how would they make 5+ million players unique like kabr??

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    • Exactly how I feel.game has got redundant and feels more like going to work than gaming.aint played in a week and think I'm done with it tbh,still like to come on the forum to see what new bugs they have come up with lol

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    • Then join the military...destiny is just a video game.

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      • basically my flatmate said something interessting the other day while i was waiting for a public event in mothyards.. so you are shooting those guys out of pure boredaom while waiting to shoot more guys from there out of pure boredom because they are different? i cant see anyone of them doing something "evil".. so basically yo are a "xeno-racist"? and what if those guys are born on earth? that would make them "terrestian" and therefore not "extraterresstian" anymore =)

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      • Actually agreed with a critique for once. The End Game is so mundane and boring...but you get there so quickly.

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      • Edited by IgnoreAnts: 11/27/2014 10:57:29 AM
        "I don't feel legend. I don't feel unique. I feel empty. " There is no external solution to the problem of insecurity. In enveloping one's self in the mad fantasy of magic and grandiosity, in gigantic heroism, we never have to conquer and overcome anything in the real world. We never have to grow. We never have to challenge or be challenged in any meaningful way. We can endlessly avoid confrontation, fear, anger, and therefore love, acceptance, and healthy relationships. In plugging in to the matrices of a world where all is stimulation, we never get to feel who we are, only the panic, only the fire in our breath when we think it may be taken away. Because we all know how deep the wounds are and we don't want the short term management of that pain to go away. You're not talking about the game, you're talking about your life, and I hear ya, man. I really do. "I want to feel not only like I'm making a difference, but that there's a difference that needs to be made". Yeah, and you will continually feel empty if you do not recognize that it is a trap to think that is possible by sitting on the couch like a ghost, who's only disturbance may be the sound of moving eyes and thumbs, and the end of your life measured in sighs. And look, you're not dumb, so don't think that if it seems like I'm giving you a lesson from on high. Every human being who has ever lived has made this mistake, with a few exceptions just currently. The mistake, and why the world never seems to change or seems to be getting worse, is that we think we can solve problems with violence. If dead soldiers could speak, they would say "You can't build a society on the bones and carcasses of your young boys. You can't build bridges to the future on politicians tongues. We died, not to preserve your freedom, but to make you less free. We died to enslave you. " What a horrible sentiment! But it is one that we must "Be Brave" enough to at least consider. It is the one constant in all of our history, and it is the one thing that we cannot see. You cannot build peace on blood. You cannot build love on -blam!-. You cannot breed peaceful,empirical, and curious children by hitting them.

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        • Great post, worth the read

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        • This spoke to me not only in a gaming sense. But in a real life sense as well. This is practically what most people feel i believe.

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        • +1. Sums up pretty well how I feel about Destiny. It's a good game, but it's never going to be a great game, due not only to the issues you raise, but also because of the terrible net code which Bungie uses that basically kicks people from the game constantly. And it's for those reasons and more that I won't be buying the DLC. I'm still playing-I mean grinding just to hit that magic 30, then i'll be moving on.

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        • Edited by Jake: 11/27/2014 8:30:15 AM
          This makes me sad.

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          • 0
            I won't comment on what was promised with marketing, because I never really looked at it. I bought destiny knowing it was a bungie game and have since spent many hundreds of hours playing it. I'll start by saying I agree with you somewhat... BUT I don't think it's possible without either exorbitant amounts of time, or a ridiculous studio size or both. What game has ever achieved this? The closest I can think of is Skyrim, which had a 5 year development with the massive team at bethesda and even then it's been criticised for being static in the sense that nothing ever really changes in the world. Not to even mention that it's only single player, the online component adds a massive extra workload to a project. What I'm saying is in a perfect world that vision would be realised but games take so much man power to create it just isn't feasible to create a game with that much content in a reasonable time frame. I have no doubt Destiny 2 will have more content with a more polished formula (now that a game engine is in place - building one from scratch would have been a huge part of this first game) but people just need manage their expectations.

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            • Sadly this applies to me :/ I downed my controller for about 3 weeks. Xur had nothing I wanted, so I didn't 'need' to grind any more strange coins. I dropped online in Destiny last week to checkout the last update and run a few bounties to level some weapons. Found the experience a bit boring and haven't logged in since. Last time I ran the raid it was so full of bugs and caused so many wipes, I found myself pretty dissatisfied at Bungie's attempt to make the raid more challenging. I'm high enough to enter into the up and coming DLC and honestly can't see myself logging in, (unless something I want pops up via Xur), until it's been released and I've seen the general response to the content.

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            • And they still havent fixed VoG >.<

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              • Do u agree bungie?

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              • Nicely said. I just took a break for a few weeks, then played a few days and I'm already ready for another vacation.

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              • thank you for writing this down, it really speaks out of my heart. just that i could never put those words together.

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              • Edited by Jehuty: 11/27/2014 9:39:03 AM
                [quote]Our guardians live in a time of peace, striving not to survive, but to simply find adventure wherever they can. Guardians are not legends: they are bored. [/quote] This is when I really started to agree with this post. It's true, the way the ghost essentially just tells us "Well we could do this on the way..." or the most frustrating one, "Well, this was [i]your[/i] idea." As much as I do enjoy the lore found in the Grimoire, especially that on the Vault of Glass, there is an emptiness to the content in the game itself. It saddens me that this is mostly activision's fault, since the head writer quit because of them (or so I've heard.) The thought of this comes too often, everything in this post, the story, the lost individuality of Guardians. I have faith the expansions will have urgency to them, maybe a better story, but it doesn't change the holes in the base game. Edit: I'd like to add on something, about how I do like a kind of after-the-fact tone in storytelling, however Destiny doesn't give you a feeling of being after so many extraordinary things happening- you're [i]told[/i] that something happened. Halo had a good feeling of being at war with the Covenant for so many years, you felt it, they didn't just [i]sayso[/i] like in Destiny. Point being: Show, not tell.

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              • Mother of Oryx, this is the best post i've ever read. It's so real It even throws the realness into your face. There's nothing I could deny on, 10/10 post. @Bungie, read this.

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              • 12/10 would rate again.

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              • A great post dude

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                • As someone who thoroughly enjoys this game and plays it daily. I completely agree with your post. The game doesn't have a sense making you feel like what's "happening" in the game matters. A game that truly made me feel like I made a difference to the game was Pokemon Ruby/Sapphire/emerald. You actually witnessed and saw what was happening. The floods, the droughts, the impending battle between the two factions and you in that game. But Mass Effect games did the same thing. You actually felt like what was happening in the game world was real to you

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                  • Hard to argue against a lot of this.... Yet, I play on...

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