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#feedback

11/24/2014 7:52:49 PM
0

Two fixes for Defender class

Alright, recently I started my third character and decided to go for a titan defender. Out of the the gate I loved the class in PvE as well as PvP but as I near lvl 26 there are two things that irk me about the class (although I still love it) about how it performs in PvP. First the crucible bounty "kill 15 enemies with a super use" is impossible to complete! I understand that technically you can't kill anyone with the bubble but I think it's ridiculous that this bounty is totally out of reach for this sub-class. A quick fix to include kills earned inside the bubble as "super kills" would remedy this problem in a fair balanced way. The second issue has to do with with the unbalanced nature between the defender force barrier melee and the warlock scorch melee with flame shield in PvP. Having played both classes I think this issue needs to be addressed. Obviously the barrier melee is centrally built around the mechanic of producing a shield while the scorch melee is centered around burning your opponent, with the flame shield acting as a modifier. I think it's unbalanced that the flame shield generates upon contact while the barrier will only activate after killing your opponent. If a melee completely built around the idea of generating a shield can be outclassed by one that only produces a shield as a modifier there's an issue. I think this can be fixed one of two ways: 1) Have the barrier melee also activate upon contact with an opponent ( which I think would be too OP) or 2) Have the warlock flame shield also only activate upon killing opponent, which I think is the better option. What do you guys think about this?

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