[spoiler]All of the Above can have #3 out of the deal, pretend it's Most of the Above.
Or pretend #3 is: Including element resources in Public Event rewards.[/spoiler]
So I have finally accomplished my goals of capping XP on my favorite Legendaries, Raid gear, and exotics. I finally have all the ascendants I could need to get a weapon that does 300/300 damage and to reach level 29+.
The problem is I'm starting to loose interest in getting the materials needed for upgrades.
I don't like putting time into activities that aren't important, I have a life outside of Destiny that comes first. When I play Destiny, I enjoy doing my weeklies and raids. I do not enjoy the hassle resource farming is. It's an activity that can take 30 minutes or longer of my day.
Whenever I need resource materials such as Spirit Bloom, Relic Iron, Spinmetal, or Helium filaments, I make my way to Patrol on that planet. I find myself following a route that leads to known chest and resource locations, doing a few missions in between. I can only get myself to grab 18 of the element I need before I feel like I need to do something else.
By the time I grab enough resource to purchase an upgrade, 23 minutes have past by. If shooting into a dark tunnel for engrams was "not the Destiny experience," then exploiting the spawn locations for elements isn't either!
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Doing chest runs isn't bad when you have one Item to upgrade, but I have multiple. It's getting to the point where It's unbearable for me to even think about. I simply do not have or want the time to resource farm for 2 hours just so I can upgrade. I know once in a blue moon a chest drops 10 of an element, but it still doesn't happen as often as it should.
I would like to see these farmed resources dropped more often and in higher numbers throughout the many activities of this game. We have a few places to spend these resources so increasing the rate Gaurdians receive these resources will not harm "the Destiny experience."
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[u]Please consider one of these options.[/u]
1) [b]Increasing chance for the amount of resources given when opening an over world chest[/b]
[quote]
Right now I get 1-2 of an element for each chest or plant; I would like to see that change to at least 1-4.
[/quote]
2) [b]Reward completion of basic story missions with element resources[/b]
[quote]
When completing a basic story mission, you receive no reward. Seeing resources like Spirit Bloom, Relic Iron, Spinmetal, and Helium Filaments as a reward in packs of 5 or more would help.
[/quote]
3) [b]Place large packs of element resources into the Ascendant Materials drop list[/b]
[quote]
There's usually complaints when seeing 9 strange coins drop on Nightfall or Ascendants on Dailies, it could be a good or bad thing adding a chance to receive 30-60 of an element resource. At least I wouldn't have to farm for that week.
[Edit]
This was a bad Idea.
pretend I said:
[b]Reward Public Event completion with the Planet specific resource.[/b]
[/quote]
4) [b]Have a Tower Vendor that trades currency like Glimmer, Strange Coins, or Motes of Light for resource packs[/b]
[quote]
We can trade in a pack of 50 for a few marks and reputation, but there's nothing like that the other way around. I would love to trade Glimmer, Motes, or Strange Coins for multiple element resources. I'd even trade in Vanguard or Crucible marks, but if be a little bitter towards that trade.
[Edit]
Apparently I forgot about the hundreds of weapon parts and armor parts sitting in my inventory. I would definitely trade those for farmed resources.
[/quote]
5) [b]Rewarding completion of a Patrol mission with element resources[/b]
[quote]
I'm usually doing both at the same time, It would be nice if both gave element resources as a reward.
[/quote]
[b]Thank you for Voting and reading. This isn't a super important matter but I would really like to see something like this implemented ASAP. Please bump so I can spend some time having fun [i]NOT[/i] farming for resources on a game.[/b]
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Id even be ok if in nav mode ghost could lead you to them