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Edited by True Reclaimer: 11/14/2014 1:06:12 AM
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Bungie Weekly Update - 11/07/2014 - Why No Trading DEEJ ??

[u][b]Bungie Weekly Update - 11/07/2014 - Why No Trading DEEJ ??[/b][/u] So Bungie makes the [b]entire game RNG based and eliminates any chance of skill [/b]based advantages. Some MMOs (even though Destiny is not an MMO) have RNG based loot systems. [b]RNG supposedly is fair and prolongs the life[/b] of the game. [b]I get that.[/b] I really do. But what[b] I cannot understand, what I fail to see any logical sense, is why there are ZERO counterbalances to the RNG system.[/b] Literally[b] EVERY game that has RNG based loot has a balancing factor.[/b] WOW has [b]raid coins[/b] for example to help people earn the raid gear they deserve. FF, D3, and even Warframe have [b]player trading and markets.[/b] [b]SO WHY DOES DESTINY NOT HAVE TRADING?[/b] The fact that [b]DeeJ let slip in a previous Weekly Update that trading was originally in Destiny but was nerfed before release[/b], and they are considering re-adding it, only serves to prove that this is a[b] GLARINGLY OBVIOUS MISTAKE on Bungie's part to remove it and not prioritize re-adding it.[/b] [b]RNG - if done right - is fine.[/b] However it was [b]never done right with Destiny. [/b]Engrams used to be decoded on the spot, no cryptarch involved, and bosses dropped guaranteed legendaries and exotics - back in the 2013 E3 build. They decided to nerf it. And what happened? The community resorted to farming the infamous[b] Loot Cave[/b] due to RNG being so bad, and[b] bashed on Bungie to the point where they patched engrams,[/b] to AT LEAST give the correct tier item based on the color of the engram. This was still a [b]half-assed fix[/b], and with the nerf of loot caves, they promised RNG and loot would be fixed. This is also when trading was mentioned. Fast forward to this weeks update. Another promise to fix RNG (of the cryptarch) and [b]Bungie acknowledges that he is broken (he is still a "bastard").[/b] This isnt the first time they admitted RNG is broken. ("Lets face it, all those purple engrams were blue anyway") [b]So why still not add trading?[/b] At this point Im very burnt out with the game, as are most veteran players. As the leader of one of the top PS4 raid clans, I can say better than anyone that [b]without trading this game is dead[/b]. Even the most [b]patient and persistent players reach a breaking point[/b]. [after 30ish hard raids completed and still dont have the right gear to hit 30 on 66% of my characters, as well as seeing millions of greens and blues (more to discard) and purples that turn into hundreds of useless shards/energy or terrible gear.] I have hundreds of friends that need a specific piece that I have duplicates of, I dont see why I cant trade it to them, since[b] I can already trade BETWEEN MY 3 CLASSES.[/b] I really hope this makes it to Bungie, and[b] at the very least they ask the community to vote on whether trading should be added-[/b] but I wont hold my breath. Also [b]raid tokens would be awesome.[/b] Thanks. [b]- [i]True Reclaimer [PS4 True_Reclaimer][/i][/b] [url=http://www.bungie.net/en/Clan/99100]ReClaim Clan[/url] [quote]"Rise. Raid. ReClaim." - [url=http://www.reclaimclan.com]ReClaimClan.com[/url][/quote]

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  • If they don't add a trade system then I like the idea of the point system. Maybe make items 25 or 50 points and you get so many points per stage of the raid? I.E. 1 point for beginning, 2 for Templar, etc. Maybe it'll help from feeling jipped when you only get shards or energies from VoG.

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