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Edited by Advertiser 7: 11/14/2014 3:41:22 PM
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United Nations 5.0 - We've thrown physics out the window! Sith V Spartans now.

So I've been thinking of ways to create a thread like this to where somebody doesn't start spamming reality ending WMDs (Eclipse Generator anybody?) and I believe I found a way to at least slow it down. The more countries you take, the better your tech becomes. This slows down the production of WMDs but still makes the game an absolute bloodbath. Once you conquer enough countries, you gain a "Tech Tier." Some tiers only require that you take out one other country, while others require far more. Tech Tiers T1 - 3rd world; pretty much every African nation. (Only 3rd World Nations start with this; countries like the US and Britain start at T2, while countries like Israel and Japan start at T3.) 1 kill; T2 - WWI tech and weaponry. 1 kill; T3 - WWII tech and weaponry. 1 kill; T4 - Cold War tech and weaponry. (Crazy ass WMDs from that time period included.) 1 kill; T5 - 1990s tech and weaponry. 1 kill; T6 - Modern tech and weaponry. 2 kills; T7 - Advanced modern tech and weaponry (Think of Israel/Japan in a few dozen years. Rudimentary mech suits, crude powered armor, etc.) 1 kill; T8 - Advanced tech and weaponry (Halo/Alien esque. Space travel and offplanet colonies enabled.) 3 kills; T9 - Future tech and weaponry (Star Trek level stuff) 3 kills; T9.2 - Better future tech and weaponry (Covenant tier tech) 5 kills; T10 - Advanced future tech and weaponry (Star Wars tier stuff.) 3 kills; T10.2 - Highly advanced future tech and weaponry (Rykurian/Kryptonian level tech. Better than Star Wars but not as good as Forerunner.) 3 kills; T10.3 - Ludicrous level tech (Warhammer 40k/MCU Asgard level tech) 6 kills; T11 - "You Need to Get a Life" tech and weaponry (Forerunner level. Seriously, go outside or something) 7 kills; T12 - "Neckbeard basement troll" tech and weaponry (Time Lord/Dalek level tech.) Current world leaders: 1. America, Ktan Dantaktee 2. Japan, SPARTAN A145 3. Australia, Archon 4. Italy, Alpha2224 5. Antarctica, EnderWolf1013 6. Canada, SolidSnake 7. Russia, ApexInsanity7 8. Easter Island, Sailor Mars 9. Greenland, Agent Space Wolf 10. France, Dire Dragon (TAKEN BY IMPERIAL AMERICA AND ANTARCTICA. lrn to not Shrek banzai, Dire.) 11. Cetecalia, addiegobble 12. China, Griizly Bear 13. Switzerland, Shipmaster 14. Iran, Mechetti 15. Israel, CoreConservative 16. BannedBardock4, Germany Please don't start off just killing each other; wait for that to happen later and just chill or something. I will occasionally throw something at you guys that will make it so you actually HAVE to work together. To start, pick a country and post. Use common sense on what Tier you start at; Romania doesn't start at WWII tech. Attempting to break the game will result in your country being dissolved. No blowing up the planet, destroying entire continents, causing stellar collapse, etc. [b]ATTACKING NON-PLAYER COUNTRIES IS PROHIBITED[/b] [b]DIRE DRAGON IS NO LONGER A PLAYER IN THE GAME; IGNORE HIM. I really don't want to have to put such a statement in the OP, but last time he played this, he was erased from existence but still managed to kill other countries by convincing others that he was still in the game.[/b] [b]TAKING OVER NPC COUNTRIES AWARDS YOU [i]NO[/i] TECH TIERS.[/b] [b]ANY NEW PLAYERS WHO JOIN FROM THIS POINT FORWARD WILL START AT T9[/b] [b]EARTH WAS DESTROYED IN AN ATTEMPT TO STOP THE PLAGUE[/b] [b]YOU MUST ATTACK AN ENEMY AT LEAST ONCE IN ORDER TO DEFEAT THEM[/b]

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  • Edited by The D stroyer: 11/17/2014 12:16:29 AM
    [u][i][b]New Mercia, UNSC[/b][/i][/u] Tech Tier: T10 [b][u]Military Strength[/u][/b] [u]Ground Forces: [/u] Millions of Mechanised Infantry Drones equipped with jump packs and advanced railguns An undisclosed amount of Specialist 'Zealot' stealth units, deployable in space and in atmosphere. Specialised 'Juggernaut' Heavy Units with highly resilient armor and heavy directed-energy MG weapons. Drones capable of flying ships and fulfilling normal human battlefield roles. 'Wolverine' Hover-Tanks equipped with high velocity railguns carrying either explosive payloads or armor-piercing rounds. [u]Navy: [/u] [u]1st Expeditionary Force: [i]'Tip of the Spear'[/i][/u] 5,000 Scout Ships 1,000 Frigates 50 Supercarriers 10,000 cloak-capable Fast Recon Ships Several Capital Ships, led by [i]UNSC Ace of Spades[/i] [u]Ground Assault Fleet: '[i]The Surest Argument'[/i][/u] 100,000 Troop-carrying Frigates 500,000 Escort Fighters 100,000 Supercarriers Several Capital Ships, led by [i]UNSC So Much for Subtlety[/i] [u]Anti-Ship Fleet: [i]'No Refunds'[/i][/u] 100,000,000 Small Missile Pod Cruisers 100,000,000 Weaponised Frigates 100,000 Supercarriers Several Capital Ships, led by [i]UNSC Say My Name[/i] [u]Fireship (Kamikaze) Fleet: [i]'Hellfire'[/i][/u] 100,000,000 Frigates rigged to blow with explosive devices equal to hundreds of nuclear bombs 5,000 Supercarriers with devices capable of causing slipspace ruptures on impact A Capital Ship rigged with unstable reactors and maximum explosive power, named [i]UNSC Firebrand[/i] All Capital Ships have on-board drone maintenance and construction facilities [b][u]Research/ Developments[/u][/b] Current Research: Railgun/MAC technology. Drone improvements. A weapon that throws planets out of orbit, awaiting a higher tier to continue [b][u]Logistics[/u][/b] Location: A colony named New Mercia outside the Milky Way -UNSC Controlled Space Alliances: All UNSC, New Zealand Enemies: None [b][u]Achievements:[/u][/b] Assisted in the destruction of the Empire at the Battle of the Milky Way.

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