I think they didn't think they needed to.
I haven't played a raid in any game so far that was up to interpretation. They are very linear. Boss does X at 75% health. Your group counters with Y. And while boss is doing X it is still doing A, B, and C which the group must still manage.
They usually take place in a bare arena so there is no way to cheese unless there is an error in the mechanics that can be exploited. But I don't think Bungie anticipate how many people wouldn't't know what a raid was or even weren't interested but still would want to clear the content. I think the future raids will be more strickly designed, but that's what a raid is.
Also there are a lot of raiders with busy lives, families, jobs with high levels of responsibility, busnisess to run, and social activities to participate in, but they treat raiding like poker night, Saturday afternoon football meet ups, or, dare I say it, D&D sessions.
Their friends and family know that Thursday is raid day. There are even whole guilds built around raiders who love to raid but don't have all the time in the world, and I'm sure things come up and each raid group has back ups. They might play on other days throughout the week to run dailies, farm mats, or work on rep or proffessions but the time is probably more limited and they probably have systems in place. For example Joe wants to be a blacksmith so he's the guild blacksmith, but the guild needs enchanters and cooks so someone else takes those roles and I've heard of guilds delegating different things to different people based on what they want to do.
This, of course, doesn't mean they can't pursue other things in game, but they are tasked with keeping up to date on that particular thing.
There is a point to the raid if you want to experience the mechanics and are interested in raiding, but raiding is not, usually, casual content. Patrols, dailies, weeklies, crucible, and even the nightfall are relative casual in their own regards but a raid is different and it's supposed to be.
Once they retool their raid designs to safeguard against exploitation and cheesing I think you'll see more of what raids are.
I was going to write up the mechanics to Turn 5 of The First Coil of Bahamut but it makes VoG look like a pamphlet lol and decided against it. The idea was to show you want a raid is and how they're supposed to be run. So, I'll link you the strategy vid if you want to watch it. This is a raid and is what VoG is modeled after: http://youtu.be/I2_ONXgvf8I
Anyways I hope you enjoy the day and no worries on the response time man.
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