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#feedback

Edited by Inferno_Dog: 10/31/2014 1:09:05 AM
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Destiny: Vault of Glass (Hard) new issues

I am kind of saddened in Bungie fixing the vault of glass(no, not the exploit, I am okay with exploit fixed). I am talking about this random teleportation process: Things experienced withing a group of all 30's and 3 30's and 3 29 combos: -Raid guns with the oracle extra damage is a big fat LIE! -This Atheon giving us suppression fields when teleporting us: -----Teleports us in time with suppression field still within Atheon's vault killing us inside (with no way to be revived, genius) -----When teleported in time there are strange occasions of trying the cleanse feature and not working leaving us either lost in time with complete black screens or complete black screens in the vault -----If not teleported with a suppression field kill its being killed by the supplicants within our own suppression field(and the minotaurs/pterions, smooth) -My most favorite part about Bungie's "Whoops it was intended for random teleportation of """"3"""" guardians (Counting people teleported in time: 1st occurrence: 2 persons, other occurrence 1 person, whose doing the math in their code, fire them, send them back to school) -The loot will be worth that hard fought experience (Geee I will kill Atheon next time in hard mode with a chatter white, a space ship i can't summon or a speeder that can't even be summoned to ram Atheon over and over) -Gee I got the Mythoclast(fully upgraded to the best specs) time to go do VoG on hard mode(Oh no, I can't even kill a damn oracle with a clip of 56 bullets, i can kill 1 goblin though with pure critical hits, but not the minotaur or hobgoblin) I may have put a bit of tone to the points, but it sure is true and annoying, I have already seen a decline in players within the past weeks. This should be dealt with before any expansion or weapons upgrade, or maybe during the weapons upgrade including the exotic weapons like the Bad Juju (poor little guy).

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