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Destiny

Discuss all things Destiny.
Edited by Da Dookie Butt: 10/30/2014 3:27:48 PM
751

WTF Exclusive DLC now?

As frustrating as it is for xbox users not having any exclusive content found on Playstation (extra pvp map, extra strike, extra exotics) and also all the PS4 events like the the ninja bounty, it must be really frustrating for all the creative people at Bungie to have the execs get in the way of their creation. Now it was announced today that Playstation will be getting another exclusive strike with the new dlc (and I can only assume same will go with the House of Wolves dlc) increasing the number of strikes to 9. This sucks because xbox owners who have spent the same amount of money on destiny and the season pass only get 7 and strikes are a key point in the replayability of Destiny. Bungie messed up because of the deal with Playstation they are hurting their customers on xbox which will result in player drop off and thus not being able to sustain the number of players desired for their 10 year plan. I really like this game and I am an xbox one owner who is starting to feel the fatigue. With all the great options for games, I doubt i will be able to make it 1 full year to get the content that shouldn't have been taken away in the first place. PS4 exclusives only benefit Playstation (not Playstation owners) because its designed to get people who either don't have a system and are using this game as a justification to purchase a console or the people who have both to buy it for their system. Gamers lose because of all these deals (Xbox lost on Destiny but PS lost on Tomb Raider worse imo), Programmers/Artist/Writer lose because the things they worked hard on are purposely not distributed to everyone. Sony and Microsoft win because people are forced to choose. I wish the console wars were more about developing new exclusive ips (Gears, Last of Us) and not cutting content (Tiger Woods releasing 19 dlc courses for $50 same day the game came out) or timed releases (cod). As a side note, retailer exclusives need to stop too. I hope bungie is addressing this issue and coming up with ways to rectify the exclusivity mistake. A few suggestions I have are: - xbox events (along with ps events) - additional free weapons/ armor (diluting the benefits ps owners get) - additional free add on strikes or variants (different enemy placement would do wonders) - modified strike playlist (playlist should have special currency and maybe less weapon xp) ---- example: only green/purple ammo drops from enemies (rocket strike would be so fun) ---- example: weapon type buffs (scout riffle would be OP for the strike) - more venders that accept vanguard marks (maybe some that accept a third currency that you get from my modified strike playlist suggestion) - confirmation that after the contract is over ps and xbox will have the same content Please feel free to add on to my list and hopefully bungie will fix this so that we don't see this as common business practices in the future.

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  • I think that the move to offer more content on a specific platform pre-release was fine. Yes, Xbox players knew ahead of time that they were not getting some content until a year from now. Playstation paid money to make sure their customers got a little more first. Still, it was known before anyone had a chance to own the game. I think there should be no argument there. However, it is extremely disappointing that Xbox players are losing out on DLC that is priced the same, yet less in delivery. One might argue that Bungie priced each DLC without the inclusion of timed content, but then the price isn't nearly worth the amount they are offering. Fact of the matter is, nothing was accurately communicated to the public. Although this move might have been agreed upon by Activision and Playstation ahead of time, it was not explained to the public. From what most people thought, the difference in content was to only be for the initial release of the game. Of course, this turned out to be false. And we would also be fools to think that Microsoft did not know what was going on with this deal. Otherwise, we would hear a lot of legal ramifications between Activision, Sony, and Microsoft. So why didn't Microsoft say anything? I think the obvious theory is that less copies would be sold on 360 and X1 if they openly told their customers to expect less content in the future. Every business has their moral obligation to sustain themselves or better service the customer. It is not as easy as one would think (we are biased, because we're the customer and "the customer is always right"). Of course, this is only a theory. So who's really at fault here? Sony, for buying their larger market share? Activision/Bungie for not fully disclosing every detail of their agreement with Sony (or even accepting the time exclusive deal with Sony)? Microsoft, for not fighting/paying for timed content for their customers (shouldn't need to, but money buys more)? TL;DR - Yeah, Xbox players were screwed over because they are asked to pay the same rate for DLC, only to receive ~80% of it now and the rest in less than a year. Sony payed for timed content, and got it. Xbox customers should have gotten the privilege of knowing ahead of time what they were really getting.

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