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#feedback

10/28/2014 5:53:05 PM
3

Bungie, Time to Own Up...

Let me preface this by saying that I love Destiny and I have played it every since release. I will continue to play Destiny, and I don't intend to quit playing over what I'm about to say. Bungie, its time for you to own up to your own design mistakes. Every time the community outrages over a poorly working game mechanic, like the engram system or the completion rate of VoG being too high, you chalk it up to "glitches" when they are clear to anyone with a brain that they were intentional and poorly thought out. Just admit you screwed up and don't try to sugar coat it. Outside of the atheon falling off the edge exploit (which sorely needed a patch and was an actual oversight in development), every other "fix" to the raid was a heavy handed attempt (with the subtlety of a brick through a window) to make the raid harder. The teleport patch was arbitrary at best and asinine at worst. What's more, rather than own up to the fact that you intentionally gave sub par legendary gear during the Queen's Wrath and Iron Banner events, you are claiming that it is a 'learning experience' even though the raid level event gear has been in the Destiny Database since the beta. In my opinion, It is quite obvious that you had intended to gradually progress the value of the gear introduced but miscalculated how quickly people would get to raid ready levels and are now trying to artificially stunt the growth of players in order to give yourself more time. I love your game and understand that this is a completely new frontier for you. I accept that you are going to make bad decisions along the way. But don't insult our intelligence by trying to play us for fools. Nobody likes a company that can't own up to their faults. PS: Your heavy handed updates would be an easier pill to swallow if you tried to balance your sticks and carrots. Why didn't you fix the VoG portal glitches or lower the chance of ascendant drops in the raid while you were all amped up to impede raiders?
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#feedback #ownup

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  • I agree with everything in your post except where you state all non-knockoff "fixes" were attempts to make content harder: I would say the cheese way of doing Templar where you don't have to fight adds clearly needed fixing and wasn't really them eliminating good strategy. Totally agree with the Aethon teleport though, that's not a fix that's a buff to artificially extend content.

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  • Bungie. I feel you have done a lot of thing right with this game. I feel we are posting here with hopes to continue with the fun that Destiny was until we reached LVL29. I feel that we are almost out of gameplay. We raid over and over in hopes of gear to get us to LVL 30 . If we reach LVL 30 then what we can do the Raid on HARD. Okay and then we are LVL 30 with nothing to do. A lot of gamers I know are LVL 29 with multiple characters playing rinse and repeat missions and raids with no real incentives or rewards. With other games shipping soon I question how long players will stay with Destiny. Destiny is a great game but I feel it plays out too quickly and players need more reason to play; more loot ,more drops, more content, accomplishments ,rewards. Thank you Bungie for a great game I hope you can do something to help engage us as gamers going into the future of this franchise Thank you Bungie for working so hard on this game. I offer my thoughts to assist in making a great game truly amazing. There is so much more potential here. I look forward to your updates and the DLC. Thank you again I have had a lot of fun playing Destiny

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    • +1 to this [quote]PS: Your heavy handed updates would be an easier pill to swallow if you tried to balance your sticks and carrots. Why didn't you fix the VoG portal glitches or lower the chance of ascendant drops in the raid while you were all amped up to impede raiders?[/quote] This +100. if you implemented random teleport to give the raid the difficulty it was intended to have, why not remove ascendant materials from Atheon's loot table in order to implement a reward system deserving of the difficulty of said raid. Do you think people would have struggled to complete the vidmaster challenges if it only rewarded you with a few extra experience to buy upgrades you've already unlocked? No? Then why do you expect people to take on a harder atheon for materials that could just as easily be earned from a 5 minute public even.t?

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