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10/27/2014 6:41:36 AM
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My main issue with Blade Dancer is: 1) The duration of the arc blade. That shit lasts forever. 2) There needs to be some kind of timer. For example if the hunter pops arc blade, rather then 45 seconds of it straight up till he dies. or whatever the duration actually is. It should be set at say a max of 30 seconds. and the hunter has to get kills with it within 5 seconds of each other or they lose it before the duration runs out. Ive seen Hunters pop arc blade and run all the way across the map kill one guy, and in the same arc blade super pop, run back to the other side of the map and kill another, and that sit continued for what felt like the better part of a minute.. THEN on top of that once he finally ran out of arc blade and died. He came back and did It again because he already had his super charged again. Now I am not complaining because its OP, hell I save my FoH specifically for arc blade hunters. WHY? because they tend to be to dumb to realize If I am standing in my OWN FoH I know I am about to die and If you didn't die when I popped FoH the lingering effect will kill you. This is actually how I get my post mortem medals a lot of the times for bounties. Not to mention in Crucible armor doesn't matter, period. Recovery and agility/speed do. Which is why Titan's are so easy to beat in crucible in 1v1 if neither have a super. Even respecing to max recovery and agility/speed I cant recover as fast as a warlock or run as fast as a Hunter. Making it more difficult to take out hunters and warlocks with anything but a gun. But I prefer that. Gun play is my thing, so all the other aspects of the titan are just the "oh shit" panic button or the "THIS IS MY HOUSE!.. See this bubble. It is mine, enter if you have a death wish."... The later in that often ends with me dead anyway because... Blade Dancers can just walk through it Even with Arc Blade up. Nova bomb and Golden Gun both ignore it.. That actually pisses me off.. I'm in my bubble then bam I get Golden Gunned from across the map. In all honesty that needs to be fixed, A non aggressive supper that doesn't counter any super is, imo, really poor design. It should be either: A) Nobody but my team can enter my bubble making it so that ONLY a super can clear it out, nova bomb, Golden gun, FoH, and arc blade would then have to physically destroy the bubble, Golden gun would get 1 shot to destroy it, leaving 2 to 3 shots to kill those inside. Nova bomb FoH can clear it, and its lingering state would kill those inside if placed right. Arc Blade would have to physically slash the bubble which would break it then he could slash those inside. or B) No outside supers can destroy the bubble but all players team and enemies can enter the bubble. Now FoH would be the real trick here. because of how it works. A titan could jump from outside of the bubble and land inside clearing all inside while simultaniously clearing the bubble. Nova bomb and golden gun however would be ineffective. leaving Arc blade and FoH being the counters to bubble. and Bubble is the "defensive" counter to Nova bomb and Golden Gun. Utimately the issue is with supers and how they work there will never be true balance in PVP so long as Supers are allowed. This is fact proven by the dozens of shooters and MMOs that have each class with it's own unique thing. And when people figure out what that thing is IT is the go to class for PvP. Lets take AION for example. 2 glasses shine above the rest in that game when it comes to pvp based on the class skills alone (play skill not taken into consideration) Those 2 classes are Assassin and Summoner (they were the 2 at the start), These 2 classes were the best pvp classes because of 1 reason each. For Assassins it was called "stun locking", effectively this rendered a single target completely defensless to the barage of attacks the assassin dealt for 3-5 seconds. per stun.. the cool down for 1 stun is 10 seconds. Assassins have 4 or 5 different stun skills. For Summoner it was called "Fear Locking", same concept as stun locking but could be done at range making it near impossible for the 3 melee classes to even touch them be. THEN this all went to hell when NCsoft released the Gunslinger glass. They gave this glass 3 stun skills. then on top of that gave their normal attacks a chance to cause a 1-2 second stun, add that to the highest attack speed of any class and near spam-able skills. AND they were ranged.... NOTHING could compete with that. So now in pvp all you see are Gunslingers Running the field in siege events. THis same concept applys to Destiny. Due to Hunters base HIGH agility/speed. They can MAX recovery for PVP giving them high enough recovery to regen health quickly enough that with their high speed they can retreat from direct combat recover their health then get back into combat quickly. Warlocks Doing the same but focusing on maxing their Agility/Speed can retreat and by the time they have even found cover provided they arn't still being hit their health is already recovering. Now lets look at titans.. Armor.. the most useless state in the game as far as crucible in concerned as it is normalized with all players. THE slowest speed in the game, and fairly low recovery as well. If I focus on recovery I die because I can't get out of combat fast enough. for my recovery to even take effect. If I focus on Speed I still won't be fast enough to retreat for cover if the warlock or hunter decide that I must die, and with such low recover due to focusing on speed I now suffer from having to cover in cover for even LONGER to get my health back, meaning even if I make it to cover (likely because I am a wall hugging panzy, and never left my cover to begin with.) if I am rushed or chanced after taking serious damage I a goner anyways. The best way for them to balance Crucible is remove the use of subclasses all together IMO. No more supers, No more grenades beyond a simple frag type grenade. No special melees beyond the animations of Titan's punch, Warlock's palm slap, and Hunter's stabbing. That would then leave only weapon perks which Not many I feel are truly OP. I feel the Suros Regime is over all a high effective weapon. not necissarily and OP weapon. Due to its slowed rate of fire, I have gunned down many Suros users with my Shadow Price and simple straifing, however that Suros user gets the drop on me, I am done because by the time I can react to the first hit hes already got several more in the air. These are just my thoughts, After playing a Hunter and Warlock on PS3 with my wife(as she perfers titan) and Titan on PS4 I feel that my opinions are unbiased as a whole. TLDR: Ive played all classes between my PS3 and PS4 account to lvl 29 with all subclasses maxed. To balance Crucible remove ALL supers, genades, and special melee skills and setting everyone to the exact same base stats for armor, agility, and recovery. Nerf everything for Crucible as far as classes go, OR STFU and Adapt and over come.
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  • I haven't read your entire post yet, but so far, as an arcblade hunter I agree with you. We really rang as powerful as everyone seems to think. Fusion rifles, shotguns and any heavy destroy us. You can't just sit their, give up fighting, let us kill you then whine about how OP we are. As for the GG cutting through WoD, that's brutal. I don't use ether of those 2 subclasses but that is pure BS as you said. Nava Bomb cutting through, I understand because then both of you are still alive to fight it out, and you would probably still have whatever bonus you get from the shield active. But GG cutting through 1 shot, then taking your head off wth the second is crap, your right. I'm on like 7 threads saying that all of the supers are fine and don't need to be altered, but that is unfair to have it ended without giving you a chance. All the other supers can be avoided including GG but if your holding still in your bubble, you get cut down without a chance. I'll read the rest of your post now, may have more to say.

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  • Thing is about supers it add variate into the game. A CoD match can stay the same until the end where as a super can change the course of they game if timed right and used effectively. What I see is a lot of individual players playing a game where teamwork is literally half of the game. They don't use their supers as the game changing abilities they should be. There are a lot of people that waste them in a 1v1 gunfight if they are losing. A Titan is supposed to jump and clear a zone with Fist of Havoc. A Warlock is supposed to wreck a group of people with Nova Bomb. A gunslinger is Suposed to destroy any people who stray to far from the pack. Ward of dawn is supposed to allow a safe area while in enemy lines, Radiance is supposed to help your entire team push forwards. Arcblade is supposed to cause havoc in enemy lines. To many people are more concern about a K/D ratio then about the game. Work as a team, good things happen. Don't work as a team... Well, come on the forums and try and manipulate the game in your favour.

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  • I agree, It does add variate, and sets Destiny apart from other shooters like Halo, BF4, and CoD. That being said this game is all about the meta, the strategy and in areas like the crucible certain classes rain supreme as they currently stand. While others arn't as good. However, I feel that the game has a bright future and as the player base thins leaving only the people dedicated to what this game is. people complaining like the OP are going to ruin it for the rest of us. Personally I would rather a developer wait until the hype wears off and they see what their dedicated player base is before they begin changing and nerfing things. For example, the auto rifle nerf I feel came out to soon before any stable data could be made. If the left ARs alone, and people began to find "their thing" the diversity would have been found. But by making a nerf they artificially create that diversity by pushing people to use other weapons by making the most used weapon Less appealing and far less effective. The assault rifle is the standard for our military forces for a reason. It can be use as a mid range marksman weapon, It can be used as a more CQ Combat weapon with its full auto features. SO naturally the mass of the population is going to go to what is In reality the most effective all around weapon in the game. Making it seem that others are just so much weaker. Now I will not argue that ARs need a nerf they did. I just felt the nerf should just have been to the Range of the weapons Giving them a far more significant drop off to their damage post 35 to 40m Then give Scout rifles a beefy damage buff and range increase. But then again I have several changes that I would suggest to the Devs that I feel would balance the game as whole. But I wont get into those in this reply, if you wish to know more of what I would do to bring more balance to the game I would be glad to share them. But seeing as this post is already being over looked by a vast majority due to their "TLDR" mentality, it makes it less enthusiastic about going into details and how/why things could/would/should work better, when they aren't going to read it anyways. My point is this post, if it wasn't already evident I feel buffing things and rebalancing is a far better solution to issues and complaints then outright nerfing. As it starts the rollercoaster ride of nerf, buff, nerf buff, and creates the flavor of the week/month feel which tends to drive people away in mmos, because they put all their work into that one class So they were the best at it, then "nerfed due to complains" and they become the black sheep of the game.

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