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Destiny

Discuss all things Destiny.
Edited by D4rkFr4g: 10/25/2014 9:12:45 PM
36

Destiny's Core Story

I’ve seen many people on the forums and in game who have missed the core story to Destiny. Instead they say “Destiny has no story”. I find most people rushed through the game as quickly as they could. They didn’t stop and think about the things they were seeing during the missions and tuned out the loading screen dialogs. I didn’t start piecing a lot of it together until my second play through as I rushed through the main game trying to get ready for the raid. You are supposed to be experiencing the story through the eyes of your guardian. You need to pay attention and experience them. There’s a lot going on in Destiny and it’s not all told to you in the cutscenes/loading screens either. Here is a condensed version of the core story to Destiny. There is more to it than just what I put here but I did not detail the in between parts. This guy does a good job at detailing everything more fully if you want to go more in depth. [url]http://www.bungie.net/en/Forum/Post/71798165/0/0[/url] [spoiler]You are a guardian who is awoken in a time where everything is unfamiliar to them. You find out there are enemies and the traveler and are told to start fighting. Which is just what you do. We’ve been dead for a long time and know nothing of the modern state of the world or the history anything dealing with the Traveler or what has happened since it’s arrival. You are told that mankind has no hope to survive the oncoming darkness now that the traveler is dormant. You set out to see what you can do. You find a warmind is still active. This could be a valuable tool to help in the fight so you seek to find more and activate the array that gives the warmind access to reach the other planets. On the moon you find out the Hive are actively draining the light from the traveler which you put a stop to. The traveler now can begin to heal but you need to slow down the approach of the darkness and the Vex. You do this by striking at the heart of the black garden. A move that will cripple the Vex for the time being. Now the traveler has the time it needs to heal. Mankind now has hope, a chance at fighting back against the darkness. All of this is because of your actions as a guardian. The story as is today is about fighting for survival and restoring hope. [/spoiler] Now I’ve shown this to people and they claim that this is not in the game. So I’ve compiled all of the quotes from the cutscenes/loading screens/mid mission dialog that detail everything about this story. [spoiler] [quote]You are a guardian who is awoken in a time where everything is unfamiliar to them. [/quote] "Well, you've been dead a long time. So, you're going to see a lot of things you won't understand" (Dinklebot - Mission 1) [quote]You are supposed to be experiencing the story through the eyes of your guardian. [/quote] Embark on an epic action adventure with rich cinematic storytelling where you unravel the mysteries of our universe and reclaim what we lost at the fall of our Golden Age. ([url]http://www.destinythegame.com/game[/url] Bold new world Section) [quote]You find out there are enemies and the traveler and are told to start fighting.[/quote] "Its armies surround us. The Fallen are just the beginning." (Dinklebot - Speaker Intro) "You must push back the Darkness. Guardians are fighting on Earth and beyond... join them." (Speaker Introduction) [quote]We’ve been dead for a long time and know nothing of the modern state of the world or the history anything dealing with the Traveler or what has happened since it’s arrival.[/quote] "Well, you've been dead a long time. So, you're going to see a lot of things you won't understand" (Dinklebot - Mission 1) [quote]You are told that mankind has no hope to survive the oncoming darkness now that the traveler is dormant.[/quote] "Welcome to the last safe City on Earth -- the only place the Traveler can still protect. It took centuries to build. Now... we're counting every day it stands" (Dinklebot - Mission 1 End) "There was a time... when we were much more powerful..." (Speaker Introduction) "The Darkness is coming back. We will not survive it this time." (Speaker Introduction) [quote]You find a warmind is still active.[/quote] "The legends are true. A warmind did survive the collapse. Rasputin. An AI built to defend Earth. He faced the darkness and survived." (Dinklebot - "The Warmind" Mission ) [quote]This could be a valuable tool to help in the fight so you seek to find more and activate the array that gives the warmind access to reach the other planets.[/quote] "Guardians...had codes to a hidden array that could connect us to other colonies in the system." (Dinklebot - "Last Array" mission) "The array it's controlled by Rasputin, the last warmind. He won't let me in. But it's connecting to defense constructs all across the system. There could be something out there." (Dinklebot - "Last Array" mission) [quote]On the moon you find out the Hive are actively draining the light from the traveler which you put a stop to.[/quote] "Nothing is more important now. We believe the hive are engaged in a ritual that is draining traveler of its light. Whatever power they wield must be understood and destroyed" (Speaker - "Chamber of Light" mission) "It's a shard of the traveler. They were using it against the traveler. Devouring its light. But we freed it." (Dinklebot - "Chamber of Light" Mission) [quote]The traveler now can begin to heal but you need to slow down the approach of the darkness and the Vex.[/quote] "Find the Black Garden. Rip out it's heart. Only then will your traveler begin to heal." (The Stranger - "A Stranger's Call" Mission) "If we pull this off, we can save the traveler. If not the Vex will seize our worlds." (Dinklebot - "The Black Garden" mission) [quote]You do this by striking at the heart of the black garden. A move that will cripple the vex for the time being.[/quote] "The shroud of darkness is lifting and light returns to the traveler." (Dinklebot - "The Black Garden" mission) [quote]Now the traveler has the time it needs to heal. Mankind now has hope, a chance at fighting back against the darkness. All of this is because of your actions as a guardian.[/quote] "For centuries we feared the forces of darkness massing against us. We sought to hide and cower beneath a broken god. No more. These guardians show us what we are, what we have always been, and what we will be again. We are what remains of the light and we will not be stamped out." (Speaker - End speech) [/spoiler] There are a lot of unanswered questions still, but this is the beginning of a larger over-arching story. Answers will come with time. Now you may not like the story detailed above or think that it could be better. Those are your opinions and you have every right to them. Destiny has a story though and I look forward to finding out more in the expansions. Edit: This post is not about whether the story is good or bad. Your opinion on it is your opinion. If you think it could be better go and post some constructive feedback in the #Feedback section of the forums. Give examples of what Bungie could do to make it better, don't just say it sucks as that helps no one.

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  • I entirely paid attention to the story. It just wasn't very good. Just from the standpoint of a story (either in the story itself or it's delivery which is what I like to talk about). The villain is often unclear and constantly changes with little to no warning or real reason as to why. The Vex, who don't get introduced until halfway through, quite suddenly become the main antagonist with absolutely zero demonstration as to why. Your exposition-bot throws in a few sentances about how dangerous they are, then random exposition girl shows up to affirm that they are, in fact, very dangerous, and I'm sitting here going, "Well, I just slaughtered them en-masse with absolutely zero difficulty and there is nothing else in the in-game lore establishing these guys as main threats. They weren't mentioned until now." It just feels like a couple kids on a playground going through some made-up world of theres and just as they get bored they decide to fabricate a new evil which they can vanquish. In Halo, the enemies work because you SEE how dangerous they are. Your introduction to the game is in a ship fleeing from a lost battle then being promptly abandoned when the covanent track them down and begin tearing their ship apart from the inside out. You see first hand as they kill off soldiers and civilians, you experience the overwhelming presence of a powerful and technologically superior force. The flood are introduced halfway through Halo as well, but there's buildup to it. There's mentions of a hidden weapons cache that humanity has wrenched from the hands of the covanent. Then there's reports that the humans are missing and as you investigate their disappearance you get a series of clues that the flood ripped apart not only your allies, but the covanent as well, establishing them as a major threat before they ambush you. The Vex are literally introduced through a few lines of dialogue, the game then pats you on the head and says, "Yep, these guys are the REAL threat, go play with them now." Another issue is that NO questions are ever answered in game. You go through the whole thing never knowing anything and never caring that you don't know anything. Most of the NPS's seem to delight in telling you how they can't tell you anything and the only way to get ANY lore out of the game is by leaving it to go check out the website. That's bad design. And even the cards don't tell you much. Sure they tell you that "such and such bad guy is REALLY a bad guy," but again, it's all done through clunky exposition and it's never shown. Sure, this particular Fallen captain may have slaughtered millions of people, but there was nothing about the mission to hunt him down that would have ever led me to such a conclusion. I can't recall the name of a single enemy I fought (other than the generic race title) because none of them had that much meaning or purpose. They were each hastily introduced then immediately killed off. That's not good story telling. Am I supposed to create my own story? How? There's the single player campaign which is a crafted story. Then there are the strikes, which are crafted stories, then there is the raid, which is a crafted story. At what point am I supposed to be having this freedom to "create my own story", because all of it is hand-crafted for me. You know why Obilvion allowed you to create your own story? Because you could look in a random direction, start wandering and end up knee deep in a host of sidequests that not only flesh out the universe, but actually create a sense of, "I'm having an impact on this world." What impact do we have here? None. You can gather a resource, or kill a few enemies that seem to come out of hidden cloning bays. There's no stories to craft outside of what is handed to you by Bungie. Whether or not the story is good or bad is beside the point of it being terribly delivered. A lot could be forgiven if the story was delivered well. The balance between mystery and answers is just flat out bad.

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