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originally posted in: My fellow Titans:
10/24/2014 11:40:58 PM
6
Not only this but some of their perks in the Stirker and Defender subclass need to be reworked. Melee Upgrades: These are lackluster why would you use anything besides Ampilify (the coldown on fist of havoc on kills). The Area of effect damage only has a chance to proc on kills which makes it not even worth equipping considering you have to get the kill with the strong melee for it to do so then hope this procs. Not to mention the AoE dmg isn't worth it in the first place. Overload isn't bad but I would rather see Transfusion put over there and instead of it being on kills be on hit. The other two classes have procs on hit for ex. Sunsinger overshield being proc'd on hit meanwhile the Defenders overshield only procs on kill. How is this balanced . Also the bladedancer has the invisbility proc on hit. Juggernaut: The way this ability has been implimented give this ability no practicality or use. It needs to be adjusted to either last the duration of your sprint and proc sooner or once built up if you stop running the shield stays proc'd for a short peroid of time say 3-5 seconds. I understand why this is not the case now because in pvp this would be quite strong but since when was pvp balanced to begin with? Sunsingers with flame shield and there super active can keep a shield up on them for the duration of there super meleeing people not to mention the dmg reduction perk going along with it form radiance is that balanced or Bladedancers being abale to teleport everywhere with invisibility and dash across map with there super killing people while taking fire from multiple people. Speaking on this they really need to have seperate values for everything guns,abiliteis etc in pvp and attempt to balance things out. With that said however realistically lets be honest that probbably isn't going to happen. Ward of Dawn: They need to take armor of light out and replace it with something else. There is no reason to keep then when you have blessing of the light which will give you a shield outside of Ward of Dawn and can be refreshed. Instead would be nice to see something like a Debuff to all enemies who enter Ward of Dawn along with it pulling some aggro to attract enemies to it. This would give this ability more utility and allow it to stack with Gift of the Void to take more dmg and help create orbs for fireteam members. They could also replace this ability with something like double paned mirror. This would be an ability which would allow the user to shoot out of the bubble but while doing so creates an opening in the bubble which can be shot through as well from that direction by any enemies. . Something like any of these ability would give the bubble more utility and practicality.
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