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Destiny

Discuss all things Destiny.
Edited by Sigma: 10/23/2014 4:19:30 PM
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Sigma

My fellow Titans:

Let me set the scene for you; You're just wondering around, capturing some points in control, when you decide that popping your Ward of Dawn is a good idea. Good? Great. Now you have a viable way to defend the objective for a short period of time until it goes away. ..and by 'goes away' I mean that some cocky Hunter or a snotty Warlock has come along, used their respective Super Charge and now, 3 seconds after you popped it up to relax under with a spot of Titan Tea, you are sat naked, alone, and wondering where your dead teammates are. Can any of my brothers relate? Can anyone offer a suitable explination as to why [i]our[/i] super is the weakest? When it is currently the only subclass that really promotes strategy. Rise with me, fellow Titans! Take back the Dawn! Fight for a buff! [spoiler]..or don't, I'm not your mother.[/spoiler] Edit: This thread was made with a fun little theme to it to try and avoid all the usually negativity on these forums, so thanks for everyone for keeping it civil. Edit 2: I have the saint-14 helm, and usually do very well within my precious bubble. It just makes me a sad little Titan when the super gets taken down by another super. Edit 3: Im not saying that it shouldn't be taken down when a super is used against it. What I am saying is that it shouldn't kill everything inside. The warlock and hunter supers currently just fly through it as if it wasn't there.

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  • To be honest I would be happy with Ward simply nullifying damage from the other supers completely then going out. I prefer to stay in the bubble and serve as a distraction to the enemy and giving team members a chance to pick them off whilst distracted or simply a safe reprieve. Since certain other supers will not only bust your bubble they also kill you and anyone inside it makes Ward dangerous to take cover in because of the attention it attracts and the possibility that your attempt to help ends up luring your team into a false sense of security while you may just be giving an enemy the opportunity to pull off a nice multikill

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