Let's talk about the future of the Destiny franchise. We (the gamers) were told we were to become "Legend". Unlike the Halo series, there would not be a central figure. In Destiny, we would be the central figure.
It has been well bemoaned the lack of story, character customization etc. So where can this franchise go? Well, fellow gamers imagine this....
You load up Destiny 1.5 or 2, start a new game and are taken to your Ghost Customization screen.
That's right, before you create your first character, you will create your ghost.
"With its dying breath the Traveler created the ghosts...", sentient beings of light and machine that can bind themselves to each of the three guardian paths.
Your first choice in ghost creation is to choose a primary class attunement. (The Speaker will be able to re-attune your ghost at cost of glimmer later, increasing per change) your primary class you are attuned to will receive the following benefits; while playing as your secondary or tertiary character you will receive duplicate resources for your primary and any faction rep earned by them will grant a 10% bonus rep gain to your primary. That way you don't have to choose between playing multiple characters and missing out on grinding time for your main.
NEXT you will choose a path of war to attune your ghost to; melee, super or grenade. All characters will receive a 10% cool down reduction to the path their ghost is attuned to.
NEXT you will choose an enemy to attune to. Keeping with the theme of 3, you can choose between the Fallen, the Hive or the Vex. (As presented thus far, the Cabal do not seem to be agents if the darkness. They seem to want to defeat the darkness by their means and that means enslaving mankind to help in their fight. By that reasoning not a true enemy of the light and thus not a priority for the ghost) the enemy you are attuned to will grant you 10% damage reduction bonus across all characters
Lastly, pick a color and pick a voice. Sorry no A list voice acting
Character Creation
Step 1: Choose your race and Gender
Humans +5 Strength and Intellect
Awoken: +5 Intellect and Discipline
Exo: +5 Strength and Discipline
Why racial bonuses? Choice should be meaningful. At endgame 5points is not going to matter that much but it could be a nice little boost at the start of the game.
Step 2: Choose your background
Exo:
Off the assembly line - no stat change
Industrial Class- +10 strength, -5 intellect
Military Class- +5 str, +5 disc -5 int
Awoken:
Earth born- no stat change
Military Caste- +5 str, +5 disc, -5 int
Scholar Caste- +5 int, +5 disc -5 str
Human:
Citizen- no stat change
Ex-con- +5 str, +5 int, -5 disc
Ex-military- +10 disc, -5 str
Why backgrounds and why the pluses and minuses? Your building a "Legend", a background gives you a little foundation to build on. Again choice should matter and in the end when gear is rocking +500 stats, 5 or 10 isn't going to create a huge balance issue
Step 3: Choose your class
I'm assuming this would be the class your ghost is attuned to but hey, it doesn't have to be.
Titans:
Will be massively armored and significantly larger in stature than the other 2 classes. They will not be able to move as fast due to weight of armor but will be able to absorb considerably more damage than the other classes
Primary Weapon: Mini-gun with 200 round belts before reload
Secondary Weapons: shotguns, hand cannon
Grenades: fragmentation and hellfire
Class Item: Shield
Melee: Shield slam
Super: Striker- "Rocket barrage" (3-12 depending on gear, heat seeking rockets fire from shoulder mounted launchers)
Defender- "Bulwark" Titan slams shield in to earth pushing enemies back and turns himself into an invulnerable barricade (from frontal assault, he/ she will be vulnerable to flanking attacks and unable to move act) other guardians will be able to use Titan as cover
Hunter:
Will be fast and nimble guardians. They will not be able to stand up to prolonged fire so mobility is a priority. Their skill with precision based weapons gives them a significant bonus to critical strikes.
Primary Weapons: Scout, auto and pulse rifles and pistols
Secondary Weapons: sniper rifle, shotgun, hand cannons and compound bows
Grenades: Smoke, Stun, Shock
Melee: Hunting Knife
Class Item: Cloak (item level will control duration and effectiveness of stealth ability)
Super: Gunslinger- "Solar Rounds" when activate your currently equipped weapon will be infused with solar energy that causes increased damage to minions of the dark AND adds a burning debuff to them that increases damage received from all sources for a short duration
Blade Dancer- Arc Blade self explanatory
Warlock:
Will have greater access to their supers as well as an aura mechanic so that they can be a healer a debilitated or mix if the two
Primary Weapons: auto and pulse rifles. Pistols
Secondary Weapons; fusion rifles
Class Item: Talisman the warlock's talisman will allow them to infuse their weapons with a type of energy of their choosing as well as provide a resistance to a type of energy of their choosing
Melee: leeching touch - restore health from enemies
Grenades: Poison, Paralysis and thermite
Auras:
Void- damage all enemies who come in melee range
Arc- increase reload speed and mobility for self and party
Solar- heal all party members and self
Super: Voidwalker "Curse" Damage over time and damage resistance debuff
Sunsinger "Flash of Light" nova of solar energy flares out, instantly restoring party to full health and temporarily blinding enemies
Let's get this story started:
Each class will have their own starting zone on earth and their own story missions. Hunters will start in the Jungles of South America. Warlocks will start in an old world setting, Greece or Egypt. Titans will start in an area similar to the cosmodrome. Upon completion of those story missions you will unlock Patrol in all three areas as well as Outposts (that can be won or lost in giant public events)
I won't give away all my story ideas but your character will never be "THE chosen one". They will be A chosen one and a part if a larger force and greater good. Also the level cap won't be 20. That's just silly
Equipment:
Will have an item level and a rarity level
The higher the item level, the higher the base damage. Rarity will reflect how much an item can be customized or upgraded.
A level 22 common auto rifle will be initially more powerful than a level 20 legendary auto rifle. But a fully upgraded level 20 legendary will be more powerful than say a level 24 common. "Max level" gear will be attainable by PVP or PVE. You don't have to Raid or Strike or Crucible if that's not your thing.
PVP: With such distinct and varied classes, the concern would be constant class nerfing to balance PVP. Won't be necessary. The Vanguard's Advance training simulator, codenamed "The Crucible" will have players alternating rounds as their guardians or in control of one of the Lights many enemies. If balance issues happen, adjustments can be made to the player controlled enemies thus creating no need to nerf classes or weapons
Strikes:
There would be one strike per starting area on Earth alone. In addition to a strike playlist about double the current size. There would be Holiday Strikes. What? That's crazy. Society has collapsed. Who has time for holidays? Okay so we won't be going WoW or GW2 BUT... How about the last two weeks of October grants access to a strike set in the Bayous of Louisiana? How about a strike set in the polar regions of Norway in December? The remnants of Shanghai on Lunar New Year?