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#feedback

Edited by CaptnMikesAlot: 10/21/2014 3:40:33 PM
1

Things That aren't being discussed.

This is definitely PvP directed Thread, so any and all suggestions are regarding that and have little or nothing to do with PvE. I have a few things that I and my friends have discussed, and how we never see these things talked about on any of the forums anymore. I'll start with my main "gripe." Why is secondary.... I mean "special" weapon ammo so abundant on every PvP map. Why can each and everyone one of us on a team literally "main" with our "special" all game. I know at first people said things about it, but I feel like it wasnt really addressed. I love Fusion Rifle, but it can be a little crazy that I can dominate a game with it sometime, while other times, someone who may have "slightly" more skill, or a little better positioning than me with his, FR... or shotgun, and we may as well call it a game. Now this isnt to say they should get rid of green ammo, or reduce its spawn cycle like Heavy, I'm not sure of a solution but we have bounced a few ideas of each other. Here are the two we have come up with 1. Dont change anything with the special ammo spawns, but instead, make it behave like Heavy, in that when you die its gone. (and you can take from your now vanquished foe!) This seems like it could be fair, because it forces you to be mindful of your "special" and not just blind charge in life after life with a shotgun and even if you die you'll get a kill or 2 because the maps are so CQC. This could also bring back a little of the "weapon control" aspect of FPS gaming. Certain areas are the map are more important than others because of that. This was a friends idea and my only gripe with it is the "now we have SMGs and they all have BRs on sniper tower." Gameplay. It would be frustrating to lose a game because a team is controlling the green spawns, and its very hard for you to counter if they are watching the spawns with there OHK special weapons. I can regress however, and say that this dynamic could infact make it competitive, and most of the primary weapons in this game have more kill potential than an SMG vs a BR (these are halo 2 references if you are unsure). MLG gave BR starts because it gave the other players a fighting chance when another team established control, and I feel that the diversity of Primary weapons would still allow one teams to retake control, but who knows. Also, the green ammo spawns are spread out enough that it would be a significant feat for a team to make sure they controlled all of them, so if they did somehow establish that control, the game was probably going to be a win for them anyway. (I'd still worry that if one team caught a lucky break and FINALLY got some green ammo after being denied all game, then they could still get OHK and lose it again and be back at square one...) 2. My contribution to this topic was to not changing anything about the behavior of the special ammo spawns, but instead, give each player a limited number of shots per green, OR make it so when you pick up green YOUR ability to pick up more green goes on some sort of "cooldown" (I.E you spawn and get green, when you run to the next green box right away, you CAN'T just get more, you have to wait a minute or a death or something idk.) I think either solution would solve some of the issue right there, but we as a group obviously have no idea, it could break the game lol. I'll list a few other things in the forum as time goes on, but for now Im back to work. [b]EDIT:[/b] http://www.bungie.net/en/Forum/Post/74226154/0/0/1

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