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originally posted in:Destiny Ladies
10/20/2014 2:17:55 AM
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Prima's Hunter Guide

Hunter Class Overview The Hunter class will appeal to players who enjoy a purely offensive approach to their attacks. It is the fastest and most precise of all the classes, using speed, agility and stealth to neutralize its enemies. Hunters, as well as both of the other classes, also come with two unique subclasses. The first one, Gunslinger, is the default class that everyone starts out with, while the second subclass, Bladedancer, is unlocked when a player reaches level 15. Within each of these sub-classes are specific Grenades, abilities, ability modifications and even passive abilities that are all unlocked by earning experience. It's here that players can begin to craft a Hunter that compliments their specific play style and set themselves apart from the rest of the pack.
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  • Bladedancer Subclass When a Hunter reaches level 15 they will have the ability to unlock the Bladedancer subclass which will replace their Gunslinger when enabled. It should be noted that you can swap between subclasses, but only one can be enabled at any given time. For example, if a player has the Gunslinger subclass enabled they will have Grenades, Abilities and Passives specific to that subclass. Just as the Gunslinger does, the Bladedancer has three unique grenades, each with a recharge time of 55 seconds. Flux - This is an explosive grenade that will deal additional damage to enemies when it is attached to them. Skip - This grenade will split on impact, and much like the Swarm from the Gunslinger subclass, seek out and damage nearby enemies via multiple projectiles. Arcbolt - This grenade is a fan favorite because of how easy it is to use. Throw it near a group of targets and bolts of lightning will seek out and damage up to three enemies. The first Ability (Movement) for the Bladedancer is once again the Double Jump, and although it does have some similarities to the Gunslinger Double Jump, there are a few differences to be found in the modifiers. Keep in mind you can choose only one modifier for each of the three Abilities in each subclass. Higher Jump - Just like with the Gunslinger, this increases the height of the Double Jump. Better Control - This modifier will allow players to change direction with more precision while in mid-air. Blink - This is completely unique to the Bladedancer subclass, and allows players to teleport a short distance. It replaces the Double Jump. Next up for the Bladedancer subclass is the Super Ability called the Arc Blade. It has a cool down (recharge) period of four minutes and 30 seconds and allows players to hack and slash their way through their enemies in third-person view. The auto-lock feature makes target acquisition very easy, and when letting go of the stick while pressing melee, it will automatically seek out and engage anyone who happens to be within range. In total it will last about 12 seconds before it has to recharge. Players can also choose one of the modifiers listed below. Showstopper - This seven meter area-of-effect explosion will damage anyone who gets near you. It might not completely down some of the stronger foes, but it should clean out clusters of the weaker ones. Razor's Edge - This is a ground based energy wave that will have an effective area of about 15 meters. Vanish - Pressing the fire button while using the Arc Blade will cause the Hunter to disappear for a short amount of time. This is useful in staying alive when the rest of the squad is down. The final Ability for the Bladedancer is in the Melee category and is called the Blink Strike. This is a ranged melee attack that will shoot players forward to deliver a powerful strike. It has a cool down or recharge time of 55 seconds, and can even be used to evade hoards of enemies by attacking one that is separated from the group. Hunters will be able to choose one of the following modifiers to enhance it. Backstab - When players strike a target from behind it will cause the damage to double. Fast Twitch - This will reduce the cool down time of the Blink Strike to five seconds. We wanted to avoid telling players what configurations to choose given that everyone has a different style of play, but there is no question this modifier is a fantastic option. Escape Artist - This one isn't a bad option either, as it will automatically cloak the Hunter for 7.5 seconds after they strike their target. Use this to attack strong enemies that will not go down from one melee strike. With all of the Abilities and their modifiers taken care of, it's time to move on to the Passives in the Bladedancer subclass. These are exactly the same as the Gunslinger Passives, but depending on your play style and choices above, you may want to switch up your selections. Once again broken down into two tiers, here is Tier 1. Remember that players may only choose one of the three options from each list. Path Forgotten - Grants players +2 Armor and +2 Agility. Path Forbidden - Grants players +2 Recovery and +2 Agility. Path Unknown - Grants players +2 Armor and +2 Recovery. The second tier of Passives will allow players to choose one more option from the list of three. Way of the Drifter - Grants players +2 Armor, +1 Recovery and +2 Agility. Way of the Fearless - Grants players +5 Armor. Way of the Nomad - Grants players +4 Recovery and +1 Agility. The final section of the Bladedancer subclass will deal with two tiers of Ability Modifiers. They work exactly the same as every other selection made thus far, allow players to choose only one from each list of three. Here's the first tier. Fleet Footed - Increases the sprint speed and extends the distance that a Hunger can slide. It also grants +1 Agility. Quick Draw - Makes a Hunter's weapons available immediately after dealing damage with any knife attack. Shadowjack - This Ability Modifier will increase the duration of the cloaking effects, and at least to us is the clear cut winner of this category, although it may be different for you. Tier 2 of the Ability Modifiers. Encore - When players kill an enemy with the Arc blade it will extend its duration. This makes it extremely useful when hoards of foes are around, as each kill will add more time to your Super Ability. Stalker - Players will become invisible when they crouch in one place for a short period of time. This is very useful when you need to stay alive while your Fireteam respawns. Hungering Blade - The final Ability Modifier in Tier 2 allows players to regenerate health immediately after killing an enemy with either Blink Strike or the Arc Blade. It seems especially useful given the slow recovery time of Hunters. Example Bladedancer Subclass Setup Arcbolt Grenade Double Jump (Blink) Arc Blade (Showstopper) Blink Strike (Fast Twitch) Passive Tier 1 (Path Forgotten) Passive Tier 2 (Way of the Fearless) Ability Modifier Tier 1 (Shadowjack) Ability Modifier Tier 2 (Hungering Blade)

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