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Edited by kiomadoushi: 10/19/2014 1:06:31 AM
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First, intents and purposes*; sorry that just bugs me... Second, "not supposed to be up there", that's the devs telling you how to play the game, despite them trying to say there's no one single way. That's the upsetting part. If there is terrain, players are going to be drawn to using it. That's strategy. If the game is going to throw snipers up there, then players are going to want to snipe up there too. Players are going to find rocks jutting out from a wall just ever so slightly and stand on it, even if the developers didn't intend for players to stand up there. Players are going to find artificial cover (like the small pile of rocks in the last part of The Black Garden, just after the cutscene. Players are going to look for something the enemy didn't account for to gain an advantage, no matter how small. That's human ingenuity beating a machine, and it makes players feel good to feel smarter than a computer. It's not really attempting to cheese it, after all, they still have to put effort into it; that's players using their brains instead of their brawn to beat an enemy... and it gets punished in this game. It's "cheap" to think your way through a fight. If this WERE real, it would make no sense to randomly kill players just for standing up there unless there was some actual element, say a layer of burning lava or such, that allowed the hobgoblins to stand up there and not players... or the Templar marking you for deletion for interfering with Hobgoblins popping out of time to attack. There would be no invisible walls preventing you from using your boosters to land on a platform or stick to a small ledge. They're nerfing players ability to think through problems, instead of making creative solutions to gently [i]encourage[/i] players to do what they want, things that make sense and make players not want to do something, instead of punishing them FOR doing it. The fact it can be done in real life is the whole reason to make it a viable strategy or to encourage not doing it, not putting something unexplained that simply says "you're not playing the right way". The relic cleanse is how people are able to abuse the platforms as a cheese method. This is why the alternatives works; if the relic is taken away while up there, players can't abuse the platforms, and instead use them just as a sniper platform for one members; if the relic prevents double-jumping, players will have to stick to the relic if they REALLY want to abuse it. Both of them create a logical reason to not be able to abuse the platforms, while still providing them as walkable land. Both of them provide a means of making the boss feel smarter by giving it some power to fight back. In any group, you will have frontliners and backliners. The people with autos and shotguns are the frontliners... But Destiny does all it can to make sure backliners, the people with scout rifles and snipers, just don't exist. Yes, we all have guns to shoot at from range, but the frontliners are body-blocking, melee-pounding, knife-in-the-face distractions. The sniper DESERVES to be protected, because she still has to get the shot off or else she's useless. She's not hiding, she's just making her job easier... But for whatever reason, Bungie doesn't approve of this playstyle, approve of a playstyle where you use your sniper from a safe distance. Next they're going to prevent players from sitting atop the ledge before entering the boss fight. A sniper can sit up there too... how long til they prevent that move? Still useless unless you get your shots off, and just as vulnerable as on the hobgoblin platforms... Will they put in a cutscene that teleports everyone into the arena with no way back up? Maybe they SHOULD do that, just to add another scene to the game.
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  • P.P.S. I suppose I have to say this, in my day we would call the whole team on the platform strategy cheating. I play games to play them as the developer intended. That's where the challenge is. If it's a stand alone, single player game, sure I might dink around if I get bored, but in a shared experience my game play can affect other gamers and I personally don't feel I have that luxury. I'm not here to challenge the developers, bit to be challenged by them. That's why I buy their games. I also accept when they don't plan for everything because what they did plan for offers me a way to beat whatever I'm facing . I suppose my play style is just different than a lot of folks and is, based on the many voices on the forums, is becoming or is antiquated. Oh well lol. Time to join the old man ranks lol.

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  • Edited by Sigurd Fatima: 10/19/2014 3:17:16 PM
    If you want to have a single sniper up there, sure, go for it. That is not the issue though. The issue is whether or not your whole team should be up there. Removing the relic holders double jump might decrease their survivability. And as far as sniping goes I snipe the tank on Mars the majority of the times I fight it. As well as there are multiple occasions where sniping is viable, just less so in boss fights, which I would say is understandable. Sniping is not always going to be a viable strategy, but using a sniper quickly or for certain targets almost always is viable (ie: the minotaurs in the Aetheon fight that storm the conflux). I apologize for my frustration. It is just disheartening and saddening to me that there are those defending a whole team using the platforms. I still think having one person up there is kind of a wack strategy because they are in relative safety while their teammates are almost constantly in danger, and their ability to defend their teammates and take down the oracles is lessened by their position, leaving the rest of the team to handle at least one aspect of the fight without them. And, having defended one conflux and side alone for an extended period of tine, I can tell you it is a harrying matter. But if that's what you want to do *shrugs* I guess go for it. Maybe I just need to get better From my stand point, over the video games I've played, the purpose of a video game is to challenge the player, not yo challenge the player to find the easiest route (unless you want to play on a lower difficulty). Not how can I avoid this problem (unless that is the aim, such as in stealth games) but how can I tackle it. If the opposite is true and people are supposed to find the place developers didn't think about, or forgot to put an invisible wall here or there then I would say games are in a sad state for me. That is how this issue of a team sitting on a platform looks to me. Just so we are clear, are you defending the ability of the whole team getting on the platform or just a single person, perhaps one on one side of the map and another on the opposite side? P.S. you're not really just as vulnerable there as the adds won't focus on yo and rather opt to shoot at those on the ground.

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