-_-. Why are you so upset though? People weren't supposed to be up there. If we didn't know that then, we know that now. Giving the playersban advantage is one thing, bit giving them a way to circumvent two keep mechanics is another.
The cleansing ability of the relic was meant to be used in case the players missed destroying the oracles before they marked the raid, not to shrug off the oracles all together. Not only that but the adds pose little to no threat from that position. It also it makes the ability to keep the Templar from teleporting pointless, though not necessary. It would be a struggle to even use it.
Using the platforms breaks the fight, for all intensive purposes, shrugging two challenges to the side. Had there have been a mechanics designed specifically to do that then that would be different.
I understand you may not see that, but that's how I would define it. It also is how Bungie seems to see it and other developers, and players that I've observed. Also, why criticise Bungie on how they fixed something other than just to be critical? It just seems facetious.
It would be one thing if the fight was impossible or took an insane amount of time to complete. But it can be completed with an understandable amount of effort and doesn't take very long at all. I said using the platforms was childish and that was why. Teams are more than capable of facing the challenges and succeeding.
In real life it would be a legitimate low risk strategy, but in a video game the purpose is to take the risk, to challenge yourself, otherwise what's the point?
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