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10/18/2014 11:18:30 PM
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If we were using auto rifles to rain fire from up there, building up the most stable ones with long ranges, and trying to get outside his fire range to hit him from these platforms, it would be different. If we were trying to go somewhere we simply CAN'T be shot at, at all, like how enemies have a limit to how far they can see to fire back and whining about now being in range, it would be childish. If we have snipers, can be shot at by things, but put ourselves in a position where we can snipe without things just running up behind us, that's not being childish. In any war, you have foot soldiers, and you have the people up on hills and in buildings sniping. They can be shot back, but they eliminate the chance of the enemy coming up behind them as they stay focused through their scope and watching the field and relaying information. A creative solution to preventing tons of players sitting up there would be to put the kill zone in the areas that provide unnecessary cover, where the hobgoblins actually spawn, but not where they stand. Anywhere open to be shot at would be safe. Combine that with a sensor that demands at least half, rounding up, of all living players be on the main platform, or it forces the relic to respawn; or make it so the relic disables your double jump (so the person with the relic can't jump up to those platforms); or even to force a less-powerful Gorgon to spawn when hobgoblins do at a chance depending on how many players are on the platform (one player: 1/6 or 17%, etc; only spotted players are killed, not all of them; just as hard to kill as normal Gorgons). The Templar has learned. Guardians keep flooding in from multiple timelines, and it has been learning. Those it spots that run away tend to come back in greater force; the Templar has learned the relic is their source of power, and is trying to keep the relic out of their hands as hard as it can. If a single player wants to go snipe, they can, but the relic-bearer will need support of his allies in the form of most players staying in the fight. But that's too creative of a fix for Bungie. Better to just take it away altogether than force players to deal with repercussions.
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