If we were using auto rifles to rain fire from up there, building up the most stable ones with long ranges, and trying to get outside his fire range to hit him from these platforms, it would be different. If we were trying to go somewhere we simply CAN'T be shot at, at all, like how enemies have a limit to how far they can see to fire back and whining about now being in range, it would be childish.
If we have snipers, can be shot at by things, but put ourselves in a position where we can snipe without things just running up behind us, that's not being childish. In any war, you have foot soldiers, and you have the people up on hills and in buildings sniping. They can be shot back, but they eliminate the chance of the enemy coming up behind them as they stay focused through their scope and watching the field and relaying information.
A creative solution to preventing tons of players sitting up there would be to put the kill zone in the areas that provide unnecessary cover, where the hobgoblins actually spawn, but not where they stand. Anywhere open to be shot at would be safe. Combine that with a sensor that demands at least half, rounding up, of all living players be on the main platform, or it forces the relic to respawn; or make it so the relic disables your double jump (so the person with the relic can't jump up to those platforms); or even to force a less-powerful Gorgon to spawn when hobgoblins do at a chance depending on how many players are on the platform (one player: 1/6 or 17%, etc; only spotted players are killed, not all of them; just as hard to kill as normal Gorgons).
The Templar has learned. Guardians keep flooding in from multiple timelines, and it has been learning. Those it spots that run away tend to come back in greater force; the Templar has learned the relic is their source of power, and is trying to keep the relic out of their hands as hard as it can. If a single player wants to go snipe, they can, but the relic-bearer will need support of his allies in the form of most players staying in the fight.
But that's too creative of a fix for Bungie. Better to just take it away altogether than force players to deal with repercussions.
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-_-. Why are you so upset though? People weren't supposed to be up there. If we didn't know that then, we know that now. Giving the playersban advantage is one thing, bit giving them a way to circumvent two keep mechanics is another. The cleansing ability of the relic was meant to be used in case the players missed destroying the oracles before they marked the raid, not to shrug off the oracles all together. Not only that but the adds pose little to no threat from that position. It also it makes the ability to keep the Templar from teleporting pointless, though not necessary. It would be a struggle to even use it. Using the platforms breaks the fight, for all intensive purposes, shrugging two challenges to the side. Had there have been a mechanics designed specifically to do that then that would be different. I understand you may not see that, but that's how I would define it. It also is how Bungie seems to see it and other developers, and players that I've observed. Also, why criticise Bungie on how they fixed something other than just to be critical? It just seems facetious. It would be one thing if the fight was impossible or took an insane amount of time to complete. But it can be completed with an understandable amount of effort and doesn't take very long at all. I said using the platforms was childish and that was why. Teams are more than capable of facing the challenges and succeeding. In real life it would be a legitimate low risk strategy, but in a video game the purpose is to take the risk, to challenge yourself, otherwise what's the point?
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Edited by kiomadoushi: 10/19/2014 1:06:31 AMFirst, intents and purposes*; sorry that just bugs me... Second, "not supposed to be up there", that's the devs telling you how to play the game, despite them trying to say there's no one single way. That's the upsetting part. If there is terrain, players are going to be drawn to using it. That's strategy. If the game is going to throw snipers up there, then players are going to want to snipe up there too. Players are going to find rocks jutting out from a wall just ever so slightly and stand on it, even if the developers didn't intend for players to stand up there. Players are going to find artificial cover (like the small pile of rocks in the last part of The Black Garden, just after the cutscene. Players are going to look for something the enemy didn't account for to gain an advantage, no matter how small. That's human ingenuity beating a machine, and it makes players feel good to feel smarter than a computer. It's not really attempting to cheese it, after all, they still have to put effort into it; that's players using their brains instead of their brawn to beat an enemy... and it gets punished in this game. It's "cheap" to think your way through a fight. If this WERE real, it would make no sense to randomly kill players just for standing up there unless there was some actual element, say a layer of burning lava or such, that allowed the hobgoblins to stand up there and not players... or the Templar marking you for deletion for interfering with Hobgoblins popping out of time to attack. There would be no invisible walls preventing you from using your boosters to land on a platform or stick to a small ledge. They're nerfing players ability to think through problems, instead of making creative solutions to gently [i]encourage[/i] players to do what they want, things that make sense and make players not want to do something, instead of punishing them FOR doing it. The fact it can be done in real life is the whole reason to make it a viable strategy or to encourage not doing it, not putting something unexplained that simply says "you're not playing the right way". The relic cleanse is how people are able to abuse the platforms as a cheese method. This is why the alternatives works; if the relic is taken away while up there, players can't abuse the platforms, and instead use them just as a sniper platform for one members; if the relic prevents double-jumping, players will have to stick to the relic if they REALLY want to abuse it. Both of them create a logical reason to not be able to abuse the platforms, while still providing them as walkable land. Both of them provide a means of making the boss feel smarter by giving it some power to fight back. In any group, you will have frontliners and backliners. The people with autos and shotguns are the frontliners... But Destiny does all it can to make sure backliners, the people with scout rifles and snipers, just don't exist. Yes, we all have guns to shoot at from range, but the frontliners are body-blocking, melee-pounding, knife-in-the-face distractions. The sniper DESERVES to be protected, because she still has to get the shot off or else she's useless. She's not hiding, she's just making her job easier... But for whatever reason, Bungie doesn't approve of this playstyle, approve of a playstyle where you use your sniper from a safe distance. Next they're going to prevent players from sitting atop the ledge before entering the boss fight. A sniper can sit up there too... how long til they prevent that move? Still useless unless you get your shots off, and just as vulnerable as on the hobgoblin platforms... Will they put in a cutscene that teleports everyone into the arena with no way back up? Maybe they SHOULD do that, just to add another scene to the game.
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P.P.S. I suppose I have to say this, in my day we would call the whole team on the platform strategy cheating. I play games to play them as the developer intended. That's where the challenge is. If it's a stand alone, single player game, sure I might dink around if I get bored, but in a shared experience my game play can affect other gamers and I personally don't feel I have that luxury. I'm not here to challenge the developers, bit to be challenged by them. That's why I buy their games. I also accept when they don't plan for everything because what they did plan for offers me a way to beat whatever I'm facing . I suppose my play style is just different than a lot of folks and is, based on the many voices on the forums, is becoming or is antiquated. Oh well lol. Time to join the old man ranks lol.
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Edited by Sigurd Fatima: 10/19/2014 3:17:16 PMIf you want to have a single sniper up there, sure, go for it. That is not the issue though. The issue is whether or not your whole team should be up there. Removing the relic holders double jump might decrease their survivability. And as far as sniping goes I snipe the tank on Mars the majority of the times I fight it. As well as there are multiple occasions where sniping is viable, just less so in boss fights, which I would say is understandable. Sniping is not always going to be a viable strategy, but using a sniper quickly or for certain targets almost always is viable (ie: the minotaurs in the Aetheon fight that storm the conflux). I apologize for my frustration. It is just disheartening and saddening to me that there are those defending a whole team using the platforms. I still think having one person up there is kind of a wack strategy because they are in relative safety while their teammates are almost constantly in danger, and their ability to defend their teammates and take down the oracles is lessened by their position, leaving the rest of the team to handle at least one aspect of the fight without them. And, having defended one conflux and side alone for an extended period of tine, I can tell you it is a harrying matter. But if that's what you want to do *shrugs* I guess go for it. Maybe I just need to get better From my stand point, over the video games I've played, the purpose of a video game is to challenge the player, not yo challenge the player to find the easiest route (unless you want to play on a lower difficulty). Not how can I avoid this problem (unless that is the aim, such as in stealth games) but how can I tackle it. If the opposite is true and people are supposed to find the place developers didn't think about, or forgot to put an invisible wall here or there then I would say games are in a sad state for me. That is how this issue of a team sitting on a platform looks to me. Just so we are clear, are you defending the ability of the whole team getting on the platform or just a single person, perhaps one on one side of the map and another on the opposite side? P.S. you're not really just as vulnerable there as the adds won't focus on yo and rather opt to shoot at those on the ground.